Just checking in from the summer break, have done some maintenance work on the forum (which you might have noticed yesterday…), replied to a few e-mails and other stuff including writing in a few threads here on forum. Did read all of your posts in here too and a lot of valid discussion but as it looks now we’ll be on hold for another one or two weeks or so before we all get back to it and start rolling out new updates.
Will however keep popping by here and offer assistance and input on support matters and other issues!
I’m having problems with ramp agents loading and unloading baggage from the baggage carts as all they do is walk up and down, yes I know you have to submit a bug report blah blah but I can’t because it simply crashes my game when I attach a screenshot or it doesn’t connect to server when yet I’m fully connected to the internet.
Edit 2 : the luggage service looks to be slow / broken in general. On some stands, carts do not move at all or only perform form only a part of their tasks.
Hey, nice to have you back !
Regarding the Astar issue, I started a brand new save, it simply disappeared. Maybe, my initial save got corrupted after several update.
Regarding the bug report, would it be possible to increase file size ? Currently, i can’t report any bug via the tool since my saves are always too big.
Hey guys.
Maybe I’m the one who is an idiot, but there are some issues with the aircraft stands. Some of them are missing from the planner, but the other thing is that, the jetway is missing too, so after embarking, the passengers are mooving downstairs to floor zero, and reach the aircraft. Boarding is on the first floor. Any guesses?
I’m not sure about the flight planner issue but there is an easy fix to your boarding problem. You can just click on a stand, click upgrades, and click “Build Jetway”. It’ll cost you $10,000 (I think) but they’ll board on the first floor. Are the stands that do not show up have commercial aircraft enabled?
… and will include fixes that are really originating from Alpha 31. I’ve read everything here and have a very full backlog of bug reports so the coming days will be all about looking at the big picture bugs, clearing them and deploying updates! Depending on the amount of work we get done, and how well we begin to plan stuff, we might as I mentioned earlier release a dev log but we want it to be qualitative and informative so we might wait a few extra days just to let you in on a better estimate of what’s to come. Today we’ve done mostly organizational stuff such as filing receipts, changing file management system, replying to more e-mails, updating software and @Alexander has had a good boxing round with the first German bug reports. By then end of it he’ll no doubt be fluent in German, which is a nice perk. Feels really good to be back!!
Sorry I am quite dumb so how to you allow the apply the mod addons that I have downloaded from the steam workshop into the game. Does it have something to do with me having experimental mode on?
Good evening! Here’s this week’s first update as promised, a lot of all-round bug fixes but naturally a heavy focus on bug fixes for the new turnaround services. As of right now we’re looking to have Alpha 32 on the default branch as soon as possible.
Release notes - Airport CEO - Version Alpha 32.9-0
Bug
[ACEO-11373] - Flight planner sometimes shift a planned flight five minutes after confirming it
[ACEO-14968] - Template tool (ability to copy, paste and save a group of objects as a tempalte)
As you can see, the German version of the game is publicly accessible! This does not mean that the quality checking is done, however it does mean that from the initial reports we’ve received on its quality it’s valid for the experimental branch.
Secondly, the “secret” feature is now also out. After some testing on the internal branch, the first version of the template tool, a copy and paste tool, is now also available. It’s accessed via a blue button next to the bulldozer button in the building section of the lower menu, complete with instructions on how to use it.
Secondly, the “secret” feature is now also out. After some testing on the internal branch, the first version of the template tool, a copy and paste tool, is now also available. It’s accessed via a blue button next to the bulldozer button in the building section of the lower menu, complete with instructions on how to use it.