Airport CEO Alpha 31 released (The Multi-floor Update)

My gut says you need to have your roads be 2 lanes wide rather than 1. Try that and see if that solves your issue.

Can you upload a screenshot of this? My imagination abandoned me right after puberty :sweat_smile:

1 Like


Floor 0


Floor 1


Floor 2


Floor 3

There is still some struggles with getting the Airport Staff at the checkin desks, and some gathering seems to happen at the exits, but it works decent enough.

2 Likes

Very nice!

are you sure you placed service roads?

Yes, will try to place 2 lanes later.

Now it works fine. But i donĀ“t know what if it was the 2 lanes problem. Anyway, thanks !

Alpha 31.1-0 Released. As you can see, a very productive day today! :smiley:

    Release notes - Airport CEO - Version Alpha 31.1-0

Improvement

  • [ACEO-13657] - Jetway rendering disabled on ground floor
  • [ACEO-13665] - Reduced loading time due to removed pre-initialization of unnecessary variables
  • [ACEO-13678] - Reduced spawn rate of broken items notifications

Bug

  • [ACEO-13333] - Trees generated close to edge of map cannot be removed
  • [ACEO-13369] - Store products doesn't appear on upper floors
  • [ACEO-13388] - Trailers sometimes gets hidden from view on higher floors
  • [ACEO-13396] - Walls and hedge doesn't properly connect on upper floors
  • [ACEO-13430] - Contractor shuttle buses going around in circles when no drop off exists
  • [ACEO-13476] - Tunnels doesn't show if connected to the correct road type or not
  • [ACEO-13520] - Door is showing through wall on upper floors
  • [ACEO-13565] - Ramp agents do not consider both floor floors for access, if stand is using jetway
  • [ACEO-13572] - Exception causes baggage gets stuck if on rare cases ends up on wrong floor
  • [ACEO-13579] - Incorrect error message when trying to build taxiway node on a different floor
  • [ACEO-13602] - Broken text key in employee job task panel
  • [ACEO-13610] - Contractors can get stuck on random places
  • [ACEO-13618] - Ramp agents unable to get to stand from jetway floor
  • [ACEO-13619] - On rare instances can people get stuck near a floor transition node
  • [ACEO-13627] - Dirty floor tiles not show up on load
  • [ACEO-13629] - Efficiency is not shown at security checkpoints
  • [ACEO-13630] - When clicking on overlay buttons current build object resets
  • [ACEO-13631] - Employee visible through floor at desk
  • [ACEO-13632] - Departing passengers does not always go to jetway floor after entering the secure area
  • [ACEO-13644] - Floor tile is visible through wall at certain places
  • [ACEO-13646] - Steam workshop Items don't get right names
  • [ACEO-13652] - Structures on first floor gets selected before items on second floor
  • [ACEO-13658] - Uncaught exception in notification system
  • [ACEO-13682] - Cargo destroyer doesn't work properly
  • [ACEO-13683] - Conveyor belt rotation issues on upper floors
8 Likes

Looks nice. :slight_smile:

Unfortunately Iā€™m now waiting for more than 15 minutes that my airport loads.
Seems to be stuck at ā€˜loading structuresā€™ā€¦

Yes, itā€™s a real huge airport, started with 31.0-1ā€¦
But how much time it could takeā€¦?

Finally, itā€™s loaded. Took only 34 minutesā€¦ :stuck_out_tongue_winking_eye:

That, unfortunately, seems about right at this pointā€¦ :wink: ā€¦ but of course also depends on your hardware specs!

Yeah, I know, Iā€™m mad about huge airportsā€¦ :slight_smile:

bug report:
vehicle deopt under sky bridge is visible on first floor. I can build on first floors fundation, but built items ā€œdisappearā€ under depotā€¦
ACEO-13687

Edit: depot is visible on every floor from 0 upwards, even on rooftopā€¦

Bug report: Severe Performance Degradation - Alpha, 31.1-0
Description: I paused the game to plan new layout of some small stands. I placed one stand. I then selected the Delete Tool and clicked on the small stand. It turned red to indicate deletion. It never deleted. After waiting 10 minutes for stand to be removed, I reloaded the game. This was consistent behavior. In previous versions of the game, this was not an issue.

I tried to send a bug report in-game, and got the message ā€œBug report failed! Please try again later.ā€ I tried multiple times. I need to send a Bug Report for the failed Bug Report function.

Savegame file==> SaveGame

Nice idea I thought of the exact same thing except I have arrivals on 1st floor and departures on the 2nd I left the ground floor for staff and some airport vehicles.

Great Update. The first look is fantastic. Thanks for your great work.

4 Likes

Yeah this isnā€™t a bug fix but a hack to work around poor passenger pathing issues. Not a fan of this change, should be reverted.

1 Like

Bug Report: Lights Do Not Turn On Alpha 31.1-0
Description: Lights are supposed to turn on at 19:00. It is now 19:40. Lights are not on. This behaviour began with Alpha 31.1-0. Behaviour is constant and consistent. Upon changing level to Level 1, lights turned on.

Note: cannot report via ingame Bug Report tool because it fails

I have this same issue, itā€™s solved if you press pageup/down (ergo, if you change the level). Should change automatically, though.

PCR13, already noted in my post. Thanks.

Oh, sorry, misread :sweat_smile:

Bug Report: Passengers Running Across Stands Alpha 31.1-0
Description: Passengers running across Medium Stands
Image1
Note: cannot report via ingame Bug Report tool because it fails