All right, that’s great, I think most of your issues are caused by the stalled ramp agents and service cars. You’ll have to wait for 28.1-6 to be free of stalling service cars on the service car stops but it should run a little better than 28.1-4 at least.
A work around to the 28.1-5 service car bug is to only have one car… not ideal but they won’t stall at least…
I tested 28.1.5 and I can say that it fixed MOST of the service car related bugs. The only issue left with service car is for some cases, it stuck on apron service car stop. On the stand they work just fine. @Olof tha save was “28.1.4 test” I directly loaded it on 28.1.5
This issue is now fixed.
Olof what was the cause of it? I am wildly wondering what was the issue
Maybe it would be nice to have some small busses for the small stands.
I wouldn’t disagree to see these busses. But before that we need to have stand assigned vehicles or even vehicle depot assigned stands otherwise system won’t work as “small bus for small stand”
I believe that by default when you build a stand it should not have a jetway.
I agree, will fix this.
Maybe this should wait multiple floors? So that the issue of “jetway and apron road on same level but somehow vehicle goes under jetway” bug will also be fixed. Also it will be more realistic.
Owerall I can’t wait to test 28.1.6 with brand new save You guys are amazing.
It was a deadlock between two vehicles as it only occurs when a service car is dropping of ramp agents at a stop and then another service car is occupying the road waiting for the stop to become available. The car on the service stops check for the nearest available road node to become unoccupied, but checks from its own position and not from the position of the service car stop exit point which means that it grabs the node on which the other waiting car is occupying… and that’s how you create a deadlock!
Ohh and Olof you said that service car was supposed to stay on stand until all ramp agent related jobs are completed but on the current version service car is working as taxi service in between stand and car stop due to code complexity.
Do you think it will be fixed before default release? Or it will be fixed in future? Also do you thing it can be extended as “ramp agents and service car stay on stand until pushback is completed”? Because IRL ramp agents have big role on pushback.
Seems like I am having the same problem. Service cars just get stuck at the service car stops and this creates a domino effect. Many aircraft at the remote stands therefore don’t get any ramp agents to load bags and do the checklists at all.
This happens often, but sometimes it the ramp agents do get to the plane to load.
Apart from that, the buses have to wait for everyone to board and because my airport is huge, passengers are always late and it delays the departure by 3 hours every time.
Not really a bug, but I will still report on it. When you build a taxiway node on runway it works fine, but when you try to delete it, it also deletes the base runway node, which means that planes cannot take-off and you have to reload the save. I know that we are not really supposed to build taxiway nodes on runways anymore, but this happened when I was upgrading my old runway entrences and replacing them with the new pre-build ones.
For me the remote stands (till now) work like a charm. But i’ve encountered a problem with building runways: At a point it won’t (visually) extend when upgrading + the Upgrade-window is partially out of view → Report ACEO-6112
My Franchise Staff cannot leave the airport after they finish their shift. They just wait at the bus stop and never leave when PAX does. If I have multiple bus stops they walking in between them constantly. They are able to get to the restaurant. I filed a bug report in game and I had this issue in the 28.1-5 and 28.1-6 version. I think it was (ACEO-6124 or 6024).