Experimental Branch Version 0.22.3
Patch notes as of 2017-10-21:
- Further improvements to sprite packing to increase performance
- Fuel truck and tank capacity incorrect
- Jet A1 service toggle cannot be disabled
- Lacking null reference handling on bank loan container can temporarily break UI functions
- Lacking null reference handling on product procurement can temporarily break UI functions
- Minor correction on selection controller to avoid multiple objects invoking selection in one click
- Null reference exception on room reset can cause rooms to lock down and become inaccessible
- Weird numbers in person though bubble
- Issue with boarding procedure can cause deadlocked passengers
- New Selection Highlighting System: Click on an object to see which persons or vehicles are interacting with it
- Delivery sites connected to unbuilt road causes delivery deadlocks
- GA planes sometimes does not request fuel which causes tutorial to stall
- Routes are now generated more realistically and fuel levels are more realistic
- Updated icons to show aircraft size in flight planner
- New service truck and baggage cart
- Aircraft request fuel values changed (new flights should request more fuel)
- Refueling does not decrease fuel content on fuel truck
- UI freeze when bag or person is destroyed or disabled
- Save games in loading panel not ordered by recent date time
- Luggage cart turn simulation improved
- Added new aircraft type ATR 42 and A320
- Fix to path finding bug
- A320 should now spawn on 3 star contracts (Swiftly, Maple, Air Strada)
- Jetway alignment issue on ATR 42
2017-10-25:
- Employees with tools cannot pass security
- Ramp agent sometimes not load all bags in baggage bay
- Bags for departing passengers are not serialized
- 737 mysteriously spawn in terminal
- CLM livery wrong
v0.22.3.5 Oct 28th 2017:
- Fixed issue with passengers getting stuck in staff zone
- Fixed issue with construction workers getting stuck when leaving the airport
- Lost deliveries are not processed correctly
- Improved path finding thread calculating (still experimental)
- Stationed employees picker appear on small security check-point
- Construction queue calculation not correct rendering “construction demand exists” label to show incorrectly
- Boarding procedure at random not correctly taking leaving passengers into account
- Prevent baggage toggle in operations overview from being toggleable at all if requirements are not met
- Franchise staff do not leave counters upon completion of contract
- Medium stand parking fee slider references small stand parking value
v0.22.3.6 Oct 30th 2017:
- Path finding tweaks (most of our time has been spent on this).
- Fix delivery truck stuck
- Added staff job task overview info
- Zone will no longer spawn underneath walls.
- Runway can now be upgraded to concrete as well.
v0.22.3.6 Oct 30th 2017:
- Different font and text size in build menu for 1366 width resolutions
- Issue with building and dragging wall
Alpha 0.22.3.8 Oct 31th 2017:
- Reduced volume in start menu
- Changes to threading in path finding (hopefully to prevent crashes)
Alpha 0.22.3.9 Nov 4th 2017:
- New vehicle management panel (note it may seem all vehicles are broken but they still work fine, ignore that message for now)
- Fixed: Game menu panel appearing when pressing escape with bulldozer tool selected
- Fixed: Four additional road pieces on pre-built world road added to prevent delivery and contractor site deadlocking
- Fixed: Management panel scrollbar not displaying correctly on certain panels
- Fixed: Building two lines fences next to each other and then removing one of them does not update sprite of remaining fence
- Fixed: Structures can be bu built on top of each other if concrete tile is placed underneath
- Fixed: Vehicles using closed vehicle depots
- Sprite improvements for concrete
- Fixed a critical issue that was rolled out with the flight planner
Note that patch notes will be updated continously as we add new bugfixes and content.
Read more about the experimental branch here: