Hey guys. One thing I have been thinking about lately; and I am pretty sure that I’ve seen it discussed somewhere in the past here on the forums, but It would be awesome in the future if we could create our own airplanes.
I’ve been playing around with a few different planes I want to create when (if) this feature is ever implemented. Below is my recreation of an Embraer 120. Let me know what you guys think, the engines would be a beast if I chose to finish; so instead I just took the ATR’s engines they use in game and altered it a bit just to get the idea that there would be a prop there. Now, my proportions are a bit off; I was doing this on Pixlr because I didn’t have Photoshop available to me at the time.
Literally the only roadblock I have right now is finding a way to get rid of these animations for the Baron58 (Since I used that .JSON file to use for my custom plane.)
Also I know that my goal in the above post is to get rid of the animations, but being able to insert the animations so that they match my creation would be even better.
I finally was able to use Photoshop and finish my model… of course, now that I blew the image up a bit I see about 5 things I need to change… Let me know what you guys think.
I am ready for this Steam Workshop custom aircraft modding…
Haven’t had the opportunity to test the night lights yet. But I’m 99% sure it will be weird.
UPDATED:
Yep. Its weird. But totally worth it for performance during the day.
I could try to adjust the “SlicePostion” but, if I scoot the fuseloge back however many pixels to line up with the lights, then the wings will be WAY too far forward for the CRJ900 model. Its worth a shot anyhow. I’ll show a picture in a bit to see how it looks.
I was able to move the wings back to a more realistic position for the CRJ900. However, it made it so the jetbridge doesn’t line up well. Looks great otherwise.
Wow, impressive! We have actually decided to build a dedicated mod manager where we plan to eventually include aircraft modding. We are discussing the implementation strategy and will be working closely with the mod community. We will talk a bit more about it in the next Devlog but it is nice to see some experiments already now.