Depending on what is or isn’t in the logs the save file itself may or may not be useful
Other things to try include a clean save and uninstalling airline mods. It also would be useful to know if the problem occurs with tweaks uninstalled or on older versions of tweaks.
howdy, I think aceo tweaks broke the game. it works without tweaks but with it does not. I have redownloaded manually and auto. and also talked to humoresque, he has said to post it here for yalls.
Hi - really minor query here as a realism “nice to have”. I know this is likely linked to the ACEO vanilla database, but posting here in case it might be something that can be fixed via mod.
Ercan Airport… Current incorrect listing - Ercan International Airport, Nicosia, Cyprus Suggested correct listing - Ercan Airport, Northern Cyprus OR Turkey
Simply, Cyprus is split by a UN buffer zone, ultimately a De Facto unrecognised northern territory governed by Turkey, and the much larger Republic of Cyprus on the west/south sides of the buffer zone which is an EU member state (Cypriot Republic is non-Schengen, though often informally referred to as Greek Cyprus).
Nicosia Airport has long been abandoned having been heavily damaged during the Cypriot War. The republic, and it’s capital city Nicosia, are served by Larnaca airport to the south and Paphos airport to the west
Ercan Airport serves only Northern Cyprus with domestic routes to Turkish mainland due to lacking international recognition/consent.
Could a tweak be possible to list Ercan as Turkey?
You sadly cannot upload mods manually to Steam.
The game must provide an upload feature for this type of mod. ACEO only supports that for business mods, templates, logos and stickers.
Umod Framework is a third party solution. ACEO itself doesn’t even recognize that parts of the game get changed.
Is there a means of bulk removing all “offered contracts” such as if you’ve updated your mods and there is quite a few “?” blank contracts offered, or reviving an old savegame. Its a quite easy thing to just “X” click all of them but can be quite a lot there to clear.
That’s exactly what these mods do… However, the game doesn’t load them in by itself, as Cities: Skylines has a mod loading system to run these patches. Airport CEO doesn’t, so we have to use UMF to get our mods loaded.
It is because the way the code originally was created made it so that modding was incredibly difficult. Hence why this mod originally came out over 4 years after the release of the game
Resonse to above: Not really. We brute force our way through the code either way, so there is nothing stopping the developers from making it so that dlls can be loaded. In the below (read it first please), we are at possibility #1. Going to possibility #3 is really hard, because it will require significant investment from the devs. However, going to option #2 is not so hard. Just adding support for loading mods into the game is not that hard, and is feasible.
I’ll go into details:
There are three “stages” of code modding that I know of.
The user/developer of the mod must use a framework/injector (UMF) which applies the code-based changes to the game. These are often written in a roundabout way due to limited options to modify the games code at runtime. Mods must be installed manually
The game itself will load in these changes, not requiring a framework or injector (UMF). The mods are still written in the same way, just auto-loaded by the game (can be from the workshop).
The game auto-loads mods like above, and has specific code a support for mods making modder’s lives much easier.
A table:
Support Tier
Developer Effort
Requires Injector?
Requires Manual Installation?
Ease of modding
Ease of overall use
Restrictions
#1
None
Yes
Yes
Low
Low
User must be familiar with computers
#2
Low
No
Maybe
Low
Medium
User may need to be familiar with computers
#3
High
No
No
Medium
High
~
Again, we are currently at option #1
Then what is current airline/business modding?
It is a secret 4th tier. This is specific full support for a single type of mod or item. This is a good strategy to use for anything placeable or easy to mod and often modded. It is not possible to make changes to mechanics this way, but it works well for creating lots of options. This requires very high work for developers, and has a high ease of modding. It does not allow for changes beyond the given system provided by developers (like for airline creators, changing the aircraft type), and you can’t change behavior of code at all. Here is the the table row for this tier:
Support Tier
Developer Effort
Requires Injector?
Requires Manual Installation?
Ease of modding
Ease of overall use
Restrictions
#4
Very High
No
No
High
Very High
Can only be used sparingly on certain types of objects and buisnesses, high developer effort