Seems the planes do what they want when they have entered the hangars.
ACEO-38526
Well since there is absolutely nothing to do these days except for staying indoors with a computer, here’s beta 4.1-1 with some minor fixes.
Release notes - Airport CEO - Version Beta 4.1-1
Bug
- [ACEO-38526] - Aircraft can set incorrect rotation headings when interacting with hangars
- [ACEO-38530] - Persons can in extremely rare instances deadlock in queues while waiting for an available interaction point
- [ACEO-38532] - Water generation on large maps can result in a striped lake pattern
Beta 4 has now been deployed on the default branch! Top post has been updated with all relevant information and Steam message is available here: Steam :: Airport CEO :: Airport CEO Beta 4 released
I mean that’s a great way to fit 2 medium planes to 1 large hangar
That’s fun Olof, taking a personal tour of the airport Meet and greet service as well
Makes me wonder ho far out the gate can reach haha. I guess the second door is not soo much off position.
Some logical questions:
When I assign a hangar to an airline, will that airline prefer that hangar or still choose random any available hangar?
When I have two airline lounges, one for any airline and the other for a specific one, will passengers from the specific airline still enter the other public lounge?
Both pax and aircraft should prioritize hangars and lounges relevant to them, but it could very well be bugged if that does not seem to be the case.
Beta 4 is now deployed on the default branch! Patch notes here: Steam :: Airport CEO :: Airport CEO Beta 4 released
I also experienced that and summited a bug report in Beta 3 and nothing was said about it:
@Olof It would be good if we can find out if it is meant to be like that.
I was wondering why the roofless one is more expensive than the one with roof. In my opinion the one with roof is always better than the roofless one.
I wonder, whether they just do the same so why have two types?! Would they affect employee ratings?
What you presented just makes no real sense so I wonder, why it is in the game like this.
I think in the past, baggage carts had different limits of trailers. Since big birds, the number of trailers is for all set to 5 and it’s now more decoration. Except as you noticed the price difference. Guess it’s worth a bug report.
In theory it could be reduced to one cart and it could spawn random. But I think some players might prefer to choose which one they have at their airport. I do also mix them up.
They never had trailer limit. All 3 baggage trucks do the same task. The only difference is visual.
ok, I thought there was a notice in the description when I started playing.
Other question, I have sent a report a few weeks ago but it went to the archive on Trello.
Is there a reason why the impressible double light has been removed?
Passengers now stopped going to boarding when boarding starts, airport fills up with people
I had the same thing happen to me the other day bseeberg. I thought it was a bug. It turned out, one of my shops had too many shelves in close proximity to the cash register, and thousands of customers trying to access the same cash register during the morning rush had caused the AI pathfinding within the shop to deadlock. Hundreds if not thousands of passengers were stuck there. Removing the excess shelves solved the problem immediately. Maybe this will work for you?
What effect does the pandemic have? Because currently I got that incident at my airport, but still I got full flights.
It should reduce new offers of flights.
Well, I get more…
I did put a bug report in about that. It would decrease the number of pax for me to start, but doing a save and reload would bring numbers back to usual.