My ramp agents just don’t come to the job site. I see no problem with the way to the destination. Can anyone see the problem?
The secure zones do not merge. Reload your game, that helps.
You need both weather stations to view all weather data.
Your door area is missing zones, zone it and the areas will merge!
Yep! That’s the problem
Yep, was that! Thanks
With the Jetway, as it requires 2 levels can there by an option or make it default for the arriving passengers leave on the 1st level and departure on the 2nd level.
The roofless truck version has a slightly higher speed, I’ve increased this now to make it a little more noticeable.
Effectively only that, and remote stands with separate arrivals bus bay, allows for segregation. You simply need to provide a walled off escalator from the jetway doorway (follow the blue floor marking) down to the lower floor, or however you wish to direct them.
Remember you need a security access for staff to get into a segregated arrivals area otherwise floors and things won’t be cleaned and if it is international, security staff will have issues getting to their arrivals desks.
The key is, ensuring secure zones don’t merge across arrival and departure areas. This is the reason why stands without a jetway can’t be segregated without generating errors (the zone merges out onto the stand and back in the door)
Hope this helps
Any forced or prebuilt option for stairs up and door with jetways would restrict our airport designs too much I think, as this can be freely created to do the job now.
Monday! New version! Beta 4.1-2! Lots of good bug fixes! Experimental only! Thanks for reporting!
Release notes - Airport CEO - Version Beta 4.1-2
Bug
- [ACEO-38259] - Passport checkpoint throws unexpected null reference if spawned outside of world boundaries
- [ACEO-38271] - Removing certain tileable objects from construction queue results in duplicate amount of money back
- [ACEO-38350] - Hourly loan payment update not being instant can cause lagging payment status after long period of time
- [ACEO-38500] - Cannot drag tiles over environment spawned wild flowers
- [ACEO-38516] - Removing sidewalk does not remove zoned area
- [ACEO-38525] - Uncaught null reference exception in historical data fetching can cause statistics system update to stop and graphs to stop working
- [ACEO-38549] - Reset values for failed deliveries too high causing extended period of deliveries not being correctly executed
- [ACEO-38555] - Road connection check system can in rare instances produce significant lag spikes for a short period of time after starting the game
- [ACEO-38556] - Minor typo on allow night flights stand toggle
- [ACEO-38557] - Animals can pass through fence gate
- [ACEO-38558] - Missing override image for modular sofa corner
- [ACEO-38563] - Passenger gate floor entry markings shown by default on newly built stands
- [ACEO-38605] - Area of Papua new Guinea incorrectly identified as desert area
- [ACEO-38611] - Airside shuttle buses wait idefinitely for delayed passengers
- [ACEO-38620] - Uncaught null reference exception in time percievement system can cause all passengers to stop updating their sense of time
- [ACEO-38624] - Missing clamp for check-in desk bag offload point fetching can cause passenger to stall in check-in procedure
- [ACEO-38627] - Job task distribution system does not take transfer point into account when selecting nearest available employee causing, for example, poor selection of ramp agents to remote stands
- [ACEO-38637] - Boarding desks with extended path to airside shuttle bus stops can cause passengers to abort procedure
- [ACEO-38662] - Tarmac tile refunds more on demolision than it costs to build
- [ACEO-38669] - Ash weather effect can become visible despite weather effects being turned off
Experimental branch? Will be deployed in default branch in beta 4 ?
Yeah, experimental only, nothing decided on a default release.
Can I ask what is the purpose of the new heat map? I don’t see a point in it. It covers some ground as red, and sidewalks and stands as green. I don’t learn anything from this, unless I’m misreading it?
It’s used to instruct on where passengers can and cannot walk. Players who have issues with building terminals that are accessible will be exposed to the overlay and clearly see if they’ve placed a parking lot, for example, that is surrounded by a red area. The system will also be used to render other data sets, such as passenger density and aircraft taxiway usage.
I see you made some changes in the pushback priority.
This causes now a very strange behaviour:
- Stand A and stand B are both ready for pushback
- Stand B starts the pushback, Stand A is blocked because the other plane has to drive that way
- Stand B pushback is finished, the plane wants to taxi towards stand A, BUT:
- Stand A pushback does now start
- Stand B plane is now blocked due to Stand A pushback
Both planes now block eachother instead starting the pushback at the same time. I’ve saw that even with 4 planes in a row.
Tuesday! New version! Beta 4.1-3! Lots of more good bug fixes! Still experimental only! Again, thanks for reporting!
Release notes - Airport CEO - Version Beta 4.1-3
Bug
- [ACEO-38049] - Missing <b> close tag on introduction text
- [ACEO-38567] - E-mail containing information about contract negotiations spawned despite no negotiation being possible
- [ACEO-38569] - Incorrect terminal numbering can cause various terminal related issues
- [ACEO-38638] - Dead connections between boarding desks and airside shuttle stops can cause new connections to be blocked
- [ACEO-38640] - Passengers can in extremely rare instances deadlock in secure area is check-in for a flight is not closed before boarding is opened
- [ACEO-38643] - Rare issue can cause aircraft to deadlock at specific intersections
- [ACEO-38648] - Planned walkaltors can be utilized by persons
- [ACEO-38654] - Tutorial mode incorrectly shows all introduction steps if checklist button is pressed before starting the actual tutorial thus overflowing the panel (and will stay unusable if time is paused)
- [ACEO-38657] - Heat map can in rare instances throw null reference exceptions
- [ACEO-38665] - Aircraft plotting path to hangar without an assigned runway can deadlock due to uncaught null reference exception
- [ACEO-38666] - Enforced small weather station to be built before researching de-icing pads
- [ACEO-38670] - Awakend nodes used by contractors can cause heat map passenger walkability confusion
- [ACEO-38685] - Delivery site requirement text not obvious enough
- [ACEO-38697] - Dashboard statistic panel does not always load graph correctly despite having a CIO hired
- [ACEO-38700] - Vehicles can "dip in" to baggage bay exit node area while passing by
- [ACEO-38716] - Incorrect object name on fence gate button
Improvement
- [ACEO-38645] - Extended cool down time for desk shift change to avoid all persons excessively leaving active desks
- [ACEO-38709] - Current funds added to statistics data
Please send these saves to us as we need more worlds to test pushback with.
I will try to reproduce it asap. Not easy to schedule the planes so that they leave in the correct order.
But technically it seems that the taxiway node is still blocked as long another pushback is ongoing.
Here you go. ACEO-38769
-
The green plane is allowed for pushback, while the red one has to wait because the taxiway is blocked.
-
The pusback is finished, now the taxiway node is free and the other plane occupies it. The red marked plane will have to wait now.
-
Pushback is ongoing, the red one is waiting.
This causes that both planes get with a delay to the runway.
If both would do the pusback at the same time, they would not loose too much time.
Wednesday! New version! Beta 4.2-0! Even lots of more good bug fixes! Still experimental only! Again, thanks for reporting! Will SpaceX launch today???
Release notes - Airport CEO - Version Beta 4.2-0
Bug
- [ACEO-32281] - Cannot disconnect extra boarding desk if flight is assigned to stand
- [ACEO-32328] - Closing an active de-icing pad does not dismiss de-icing trucks performing job task
- [ACEO-37922] - Rare exception can cause aircraft to lose its assigned runway and consequently get stuck
- [ACEO-38396] - Taxiway nodes with multiple settings get overlapping graphics
- [ACEO-38511] - Persons do not always properly distribute over secure area exists
- [ACEO-38649] - Removing roads with crosswalks does not update node walkability status
- [ACEO-38659] - Manually editing world map size via .json files can cause bags to not render properly
- [ACEO-38667] - Pushback swap rules can cause aircraft to block each other paths causing a deadlock
- [ACEO-38699] - Aircraft pushback occurring immediately ahead of other aircraft causes their sprites to overlap
- [ACEO-38705] - Aircraft passing through de-icing pads cannot always find connected runway after
- [ACEO-38715] - De-icing pads do not always correctly connect with runways after being built
- [ACEO-38718] - Most delayed aircraft in landing queue is not always prioritized
- [ACEO-38738] - Stair truck assigned to stand does not always execute job task spawned by next flight
- [ACEO-38744] - Supplier discounts not always applied despite administrators working on programme
- [ACEO-38749] - Deicing pad has visual damage when newly built
Hopefully.