Airport CEO Beta 4 released

Mind you, im playing on a huge airport with 220+ flights a day

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Cant use PAGEUP/PAGEDOWN keys, or floorarrows, cannot reach floor 1 ~ 38477

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Good morning. :smiley:
It’s known and fixed in the next patch.

/Edit:
by the way, I love the water, this is going to be an interesting weekend

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Just a heads up, building a lot of water in weird shapes can seriously degrade performance… :stuck_out_tongue: , especially if the shapes are not square.

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Can we have something where when starting a new map then making everything outside of the map look like water? This would have a lot of complications, but it would enable the full island-building! :smile:

Yes I know, to get my computer to it’s limit is the target of the map I’m working on. :smiley:

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[ACEO-38484]

Seems that in large map mode it is only allowing runways to be built in two places only within the entire map. Same goes for hangers.
Looks to be restricted for about 90% of the map and unable to build runways vertically at all.

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Some time ago, we used to do water the good old way.

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Did the planes jiggle on those taxiways, i hope they did

Rolling out beta 4.1-0 now, fixing everything from floor viewing problems to check-in immediately completing. This version should all around be a lot more stable than the previous one and more in line with the stability we prefer for a default release! :slight_smile:

    Release notes - Airport CEO - Version Beta 4.1-0

Bug

  • [ACEO-32637] - Aircraft pushback procedures are very often excessively blocked by other aircraft's forward occupied path
  • [ACEO-37569] - Stands that are planned but not built count towards contract generated flights
  • [ACEO-38104] - Aircraft can in rare instances get stuck in hangar while waiting for pushback
  • [ACEO-38143] - Vehicles and employees overview panel rearrange first 14 containers with each button click
  • [ACEO-38421] - Pathfinding gets significantly slowed down if person count in airport reaches a critical amount
  • [ACEO-38435] - Catering depots can in rare instances store more meals than actually possible
  • [ACEO-38450] - External map spawned terrain object causes exception breaks when changing floors
  • [ACEO-38455] - Reveresed check-in completion amount check can in certain instances immediately close check-in when opened
  • [ACEO-38464] - Boarding analysis system yields at a far too high rate causing various performance and calculation related issues which can stall boarding process
  • [ACEO-38484] - Environment spawned flower beds block object construction

New feature

  • [ACEO-33676] - Fence gate
  • [ACEO-38424] - Added context panel for various build or data viewing related actions

A dev blog will as promised drop before the end of the week!

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A fence gate? Oooo nice

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Some reason this is starting to feel like prison architect…


Ah yes, this is exactly what I think of when I think of a lake, 7 just STRIPS of water

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Really awesome!

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Anyone else having this case after the update? The plane was in the hangar before Beta 4.1-0.

Haven’t sent a bug report as the savegame is changed.

Game is not recognizing large weather station. I tried to report it in game but I get 500 error.

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Just found out several problems still in the game:

  • Still not able to jump to floors above 0 (floors below ground I am able to go to)
  • PAX deadlocking after secure zone exit, passport controll, also PAX deadlocks in restrooms
  • PAX at transportation do not use it (-> massive increase of PAX over time)
  • Aircrafts still stuck on stand due to missing runway ramp although build
  • security officers not performing job tasks
  • Aircraft pathfinding sending planes face to face to each other on taxiways

Hope you can fix all of this soon :wink:
I’m Looking forward to the upgrades in code…

added after:

  • Fence gates are not placeable on grass because it says they must be placed outside. Fence gates are placeable on roads.

Are you really sure you updated to 4.1-0? As all those are issues from the previous version.

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Version Number showed 4.1-0 but now after some save & loads most bugs seem solved :+1:

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When tagging along on the experimental experience there’s always a risk of save integrity along the way, as bugs that happen from version to version may nuke the current state of an airport. But as you said, saving and reloading while also leaving some time for the systems to catch up usually fixes the issue - but not always. The check-in bug in the previous version for example caused everything to behave extremely weird and there are no systems in the game designed to cope with that type of behavior which means that things can get a little weird… and since we’re on the experimental branch it doesn’t make much sense to spend time on bug fixes for caused bugs… :stuck_out_tongue:

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