As stated in the post before the changelog, existing saves from beta 4.0-2 will have broken terminal foundation and you need to fix that manually.
As for the other issues just keep reporting them and we’ll keep fixing them! This is after all the fast paced testing branch and we do break, but also fix, stuff quickly.
Yeah, although there seems to be some lingering issue with objects being shown on multiple floors, including some larger terminal tiles. I’d probably hold off until we can patch this bug as of tonight’s update before determining if your save was affected by the initial terminal tile issue!
Good evening, time for today’s update, beta 4.0-4 (also known as the Update Not Found update). We’ve got another round of critical fixes for the objects displaying on multiple floor and other rendering issues as related to the performance improvements we’ve made, as well as some other fun bug fixes.
We’re also releasing a new highly requested feature today, buildable ponds (also known as water, lol). You can now beautify you airports even more, please enjoy some inspirational screens of what you can do.
Please not that the graphics here are experimental and that we’ll definitely iterate and improve the water shader used. Environments will also generate random water across the map in a future update.
Release notes - Airport CEO - Version Beta 4.0-4
Bug
[ACEO-37882] - Persons cannot move from subway entrance area if newly built
[ACEO-38046] - Tiles do not mark as planned if construction is disabled causing planning mode to break
[ACEO-38139] - Service trucks don't spawn world notifications if they cannot continue with a job task due to failed path
[ACEO-38152] - Placing a road one-way arrow immediately in front of a cargo bay can cause it to become unaccessible for service trucks
[ACEO-38173] - Certain items can in rare occasions show on multiple floors
[ACEO-38179] - Aircraft node occupation system can on load cause aircraft further back in the queue to occupy nodes in front of foremost aircraft
[ACEO-38192] - Aircraft do not respect hangars set to specific airline only
[ACEO-38285] - Planned transition items can be utilized by persons
[ACEO-38293] - Enable road check-points to spawn world notification warning if they cannot reach a world tunnel entrance
[ACEO-38327] - Roads incorrectly create walkable area which could cause pathfinding issues
[ACEO-32234] - Statistics and data display overhauled and now displays data in a more relevant scale
Believe it or not but we’re actually nearing the end of beta 4 and will spend hopefully one final day tomorrow on continued feature implementating (the remaining stuff for beta 4) and minor bug fixing. We want to get back to our scheduled two week default deployments and smaller releases, plus that beta 3 has some critical bugs in it that’s been fixed on beta 4!
Also, trees stay when water is placed (ACEO 38342). Can we edit posts on this topic? It reduces clutter and I don’t think it hurts discussion if we can… Also, now I have to make post after post after post