Beta 3.4-0 rolling out now on both the experimental and default branch!
Here’s the full patch notes:
Release notes - Airport CEO - Version Beta 3.4-0
Bug
[ACEO-32231] - Security officers sometimes takes unnecessary long routes to get to their destination
[ACEO-35387] - Airside shuttle buses can in very rare instances prematurely cancel boarding on transit structure eventually leading to stranded passengers passing through walls for aircraft boarding
[ACEO-36622] - Stuck contractors with no way to return back to the airport grounds can cause occasional performance spikes and endless contractor shuttle spawning
[ACEO-36628] - Actual calculated transit structure availability ratios not used causing person selection of airport leaving method to be randomized
[ACEO-37179] - Runway stand connection doesn't check activation status on nodes causing aircraft pathfinding issues
[ACEO-37194] - Ambulance leaving the airport through one-way entrance tunnels can deadlock on return
[ACEO-37195] - Franchises and airline lounges will in certain instances not spawn job tasks for franchise staff after load
[ACEO-37403] - Small aircraft have the same engine audio volume as medium and large aircraft
[ACEO-37424] - Security zone missing on gate causing passengers to get stuck
[ACEO-37428] - Un-built or planned taxiway can be used by aircraft
[ACEO-37431] - Taxiway built in planning mode can't be deleted
[ACEO-37448] - Flight monitor panel not scrollable with middle mouse button
[ACEO-37449] - Passengers can in rare instance not teleport from stand if stuck on international stand
[ACEO-37454] - Baggage gets dropped in weird places onto baggage belt loader
[ACEO-37461] - International zone not possible to drag out across walls and windows
[ACEO-37464] - Copy and pasting conveyor belts can in rare instances cause them to not respawn with correct rotations
[ACEO-37473] - Material for floor boarding direction signs not always correctly set
[ACEO-37478] - Stair truck and airside shuttle transfer point mismatch can cause flight to stall
[ACEO-37479] - Updated notification container can reveal buttons in dashboard panel
[ACEO-37487] - Passengers take grumpy franchise staff into account when rating airport staff friendliness
[ACEO-37501] - Description of Coast2Coast airline missing
[ACEO-37504] - Check-in and boarding desks can be relocated when they are connected causing various issues
[ACEO-37506] - Terminal object highlighting is sometimes not reset correctly
[ACEO-37527] - Missing icon for automatic reorder button in fuel depot panel
[ACEO-37552] - Objects set for construction can in rare instances not be deserialized into construction queue on load
[ACEO-37554] - Fuel trucks can over time make increasing pirouettes before commencing refueling at fuel depot
[ACEO-37559] - Merging terminals while having the terminal information visible may completely stall the game execution loop
[ACEO-37612] - Boeing 737-600 aircraft always spawn as Skylink
[ACEO-37633] - Opening a runway does not always enable its nodes causing aircraft not to be able to exit via a ramp after landing
[ACEO-37663] - Tiles do not immediatly build when simulate construction setting is turned off
[ACEO-37797] - First taxiway node on stand is deactivated causing aircraft pathfinding to fail
[ACEO-37800] - Restricted zone type from roads can in rare instances remain after being demolished causing pathfinding issues
[ACEO-37802] - Parking lot passenger car availability supply not adequately balanced causing vehicle lots to excessively empty when large amounts of arriving passengers leave the airport
[ACEO-37809] - Weather impacting emergency states not correctly deserialized when loading
[ACEO-37819] - Missing passenger state validation check can cause remote boarding procedure to prematurely end if passengers have not made it into a secure zone area
Good Morning. Thanks for the updates I had just a thought as I play. When using “toggle planning mode” and then deleting something from the planning area, It would be very nice if bulldozing didn’t turn off the “toggle planning mode” cuz then you have to toggle it back on every time you delete something.
Also when using “control” to bulldoze something, the next time you select a menu item, the “toggle planning mode” turns off as well. The causes lots of turning back on/off of the “toggle planning mode” as well.
well sometimes it turns off but sometimes it just stops saying “planning mode” on the screen…
Also, adding a keybinding (shortcut key) option for the Toggle Planning Mode for quick turning on and off would be awesome! (unless there is one and I just don’t see it)
Also, lol sorry, and upgrade option for runway ramps, cuz you have to delete them right now to change them to any other type. But you can easily upgrade runways and taxiways without deleting.
I’ve noticed that if I do a save and reload during the pandemic emergency my passenger numbers will return to normal. I’ve done this during multiple pandemic emergencies and always happens
I just re-negotiated a contract (contractors) after already negotiated with the company to get a lower price. The first time it was accepted. Now I had the chanche to negotiate again and I didn’t change anything pricewise, but now it got declined. Will this mean that the contract will be terminated? Because I still see it in my accepted contracts. So I don’t really know what they declined right now.
If auto negotiate is on and no points, no new master contract is signed. The Airline reflects no new master contract signed [in the planner] and will NOT offer new flights. When you go in to the contract for the airline nothing is there to renegotiate. I think the problem is that after it auto negoatiate the higher fees, the next time a negotiation comes up, it still wants all those point o get the same rates [even though they are at 100% satisfaction. I have several airlines with 100% satisfaction, but no flights offered and they say “no master contract” yet there contract is green and active in the contracts view. Maybe the system needs to be tweaked that if you renegotiate higher fees, and the aitline has 100% satisfaction it doesnt cost the large amount of points to get those same fees again. Either that or tweak how points are awarded since its not sustainable with a large amount of airlines [ex at height I had 250 flight scheduled and points arent awarded fast enough to maintain contract, even with all airline at !00% satisfaction
BUG Submitted 37901
Because I know a little json. It looks like it randomly deletes the requirements for globalNegotiatePoints. Looking at json all qualifiers are gone, when I manually readd, points go back, ill wait a day and see if that fixes
Update: it “works” but everyday it resets to the base vlaues with not enough points awarded. Like 1 point for 200 flights, isnt enough to sustain contracts on large airports, the def needs a rebalance, as there arent enough points avail for large airports, even when all airlines at 100% satisfaction]
What I have found is that it takes a long while for the PAX to realise there is a new franchise (cafe or shop) open and available. A save/reload kicks them into action sooner. Unfortunately, I tried this with a new cafe on Level 1 of the Terminal and the PAX started to go to the cafe, but the franchise staff decided to leave the airport, leaving the cafe open and many frustrated PAX…
Hello devloppers, i have a bug in beta 3.4-0. The issue number is ACEO-37912. I dont know how that happends but that i know is that im helping for aceo devloppement.
What am I doing wrong? Why don’t small planes roll onto a large runway to take off?
These planes arrive on a different runway, but it is not possible to send them to the second runway.
First time when I reach to luggage handling.
Some of my PAX first exit the secure area and then they realize they need to take their baggage from the carousel and try to get back, get stuck and just wait there annoyed.
what are the recommended ratios for check-ins : baggage bays : stands? Also luggage cars? I know that this can differ with the airport’s layout efficiency but still… rough numbers?
I’ve raised a bug as well but because I cannot easily copy paste it’s ID I forgot it
Hello @AnjinMaru! Please build the baggage carousel outside your secure zone. Baggage carousels are supposed to be placed outside secure zones.
As for the check-in ratio, each check-in desk has a service cap of 75 passengers. So build ample check-in desks to make sure all passengers of a particular flight can check-in
This link lists the maximum capacity for nearly all types of planes that can be found in the game.
Here is a calculation by @twocflyer that is based on the above values.
As for the baggage ratios, I’m not aware of anything such. Maybe this topic might help you.
Thanks for your comments everyone, rolling out beta 3.4-1 now with some more fixes for today!
Release notes - Airport CEO - Version Beta 3.4-1
Bug
[ACEO-37028] - Items can be set for construction on planned foundation terminals
[ACEO-37184] - Right clicking in flight planner causes scheduled flight containers to disappear
[ACEO-37421] - "Stand still" fallback activity for passengers with nothing to do far more frequent than "walking around" causing passengers to appear stuck
[ACEO-37497] - Stands not force activating boarding desks deactivated by power surge on load can cause flight boarding process to stall
[ACEO-37873] - Toggle planning key bind can't be (re)assigned
[ACEO-37909] - Employees teleporting from a stuck location can incorrectly set pathfidning permissions and not access certain areas
Hi, ilios21 thank you for the links, they are really useful.
As for where to build the baggage carousel… uhmm are you sure about the accuracy of the information? In real life at least, a lot of the airports (the majority even??) have the baggage reclaiming area before going out of the secure area.
I did more testing in the game so after a save and a restart the problem seems to be fixed. (I applied the same solution as for when adding new stands).
Almost all airports excluding USA Domestic Terminals will “restrict” access to baggage reclaim, this has been discussed a lot in forums It is a combination of security to avoid general public accessing hold baggage arriving in off flights but also customs reasons as baggage reclaim is often in a midway “one way” point between Arrivals Immigration desks and Arrivals Customs Checkpoint.
It is absolutely correct that baggage reclaim can be, and commonly is, located in a restricted area in some format I think it was actually introduced as an option following lengthy, good debates in the forum with players from different countries sharing their experiences of how this varies.