Airport CEO Beta 3 released


the 1900D on the right is what it SHOULD have looked like
instead, we have a stripe air flight

Also, when it stopped at my emergency gate, it did not let any pax off either, reported as ACEO-37764

right, now seeing that its a mod problem, as I have yet to see a red void airways city hopper livery, ill have to look at the mod again, its been a while sense I have updated it

I have also noticed emergency landings on remote stands none of the customers disembark. The bus pulls into stand then leaves right away leaving the aircraft to head for the hangar.

Will bug report if I can catch it again

Just started a new game (after stopping in Alpha due to bugs).

Encountered a problem during the first GA flights landing:
Some aircrafts stop at the end of the runway with a red exclamation mark and the message “can’t find suitable path to stand number …”
This happens only with some aircrafts. Other reach their stands no issues.
The taxiway paths are set up properly.
Any thoughts? Could this be due to animals that are currently roaming around? (I still don’t have my fence built all around the airport

It’s a current bug.
Reload the game and it will work for the stands which were in use before the reload.

Oh man, I thought I am doing something wrong with the taxi-ways paths… I even built a second runway with different exits…

Thank you for this. In game or do I need to completely exit?

Ingame reload worked for me. You have to repeat that workaround when you build new stands.

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Services happening with emergency planes if buggy

:partying_face: Yay! Very glad to hear you have released beta 3! I am soooo late to the party lol just came from a break from the game.

IDK if its a bug or if its supposed to be like an addon for the small station, but it will show info when you build a small station too.

If if it’s native mod, chances are you have the loading bug causing liveries not to appear. The current workaround is to start a new airport, then load the airport you actually want to load in the 1st place.

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Playing on Beta 3 default branch. My short term parking lots empty out en mass after a certain period of time. I not sure if this because I open a file that I have saved and overwritten a few times or because the game has hit a period in time and there is a bug. I have encountered this issue with saves in beta 2 as well. Passengers in both beta 2 and 3 will now no longer use my short term lots after this point. I always notice this soon after I open a saved game. I reported bug ACEO-37754. Anyone else notice this problem?

Same issue for me however if you allow them to empty then save the game again in Beta 3, it should avoid it happening when reload.

If you are familiar with F10 menu, you can give a few clicks of the reset vehicle paths button to sweep out the vehicles sooner (at own risk! I am not a developed)
:slight_smile:

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I’m losing parts of the terminal floor textures. I’ve send a bugreport. The size is 6x6 tiles, so its not that I’m missing the 4x4 terminal part, only its texture.

It comes back after reloading the save.

I had that too, the entire ground floor was visible on all other floors. After a few clicks around in the menus, it fixed itself. I still don’t know how to reprocude it. :frowning:

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Is there a problem with terminals?
I want to make seperate terminals and the zones are not connected. But the game always just shows one terminal and I can’t change that :face_with_raised_eyebrow:

hm okay, I think I found the problem. When you zone a Passenger-Belt (for moving, don’t know the english word for it :sweat_smile:) where one part is zoned with an other terminal, than the game connects its. Even when the zones itself don’t touch each other…

Careful when boarding! You may fall a floor! :rofl:

Is this joke only with me?
Are they going to fly out after renovation or did they really enjoy my airport?
p.s. I cannot send a “bug report” because I have a “no connection on server”.

Which aircraft is it?
At big hangars, doors stay open when the aircraft is too long, seems to be missing for medium. Send a bug report.

Regarding the leaving: Common issue seems to be, that pusback trucks are assigned to a specific terminal and the hangar is not part of that terminal. Then the pusback trucks won’t come.

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