I’m seeing a lot of reports on this in the backlog so will have a look at it, please do note that during the experimental phase we do a lot of unannounced testing to minor systems which is probably the cause of these issues.
Edit: I now see the issue here, most pressing one at least, will probably deploy a hotfix for it in a few.
It’s really difficult for us to judge that just based off of your description, my general recommendation is that you bug report anything that you feel is out of place and we can have a more detailed look at it via the data we get sent in your bug!
I have noted one thing i think might be a bug: it is not possible to draw a international zone under a window, but under a wall works so i guess it should work under windows also?
regarding this: I had this happening as well and it went away when I painted my entire map as a terminal (or check if there is a terminal painted somewhere and remove that)
I believe that the idea for the fast belts is that they are rollers, instead of belts, so could look through them. But I think Jettuh knows best on this.
EDIT: Contractors still cannot find way too some objects. It is MUCH better now, but still I have red icons over some objects that is not accesible for contractors. Thought that you might check it out @Olof ACEO-27500
But fortunately they don’t get stuck
EDIT: one is stucked… ACEO-27503, he is stuck underground after building parking lot and road. Some were also stuck between walls after building conveyor belt
@Olof
ACEO-27505. Terminal 1, only domestic flights. Works perfectly.
Terminal 2, only international.
Terminal layout is correct. I have passport control directly after security in terminal 2.
The moment i open terminal 2, people that’s supposed to go to terminal 1, went thru security at terminal 2, then got stuck because the found no path. But i never got any messages. At this point i made a bug report.
After the report i loaded the game before people started arriving. And i deleted the sky bridge between T1 and T2, sky bridge is international zone. Because half of T1 is international, and i have a passport check at that end too. And i thought they found the long way around the hole airport to come to the gate. So i thought that was the problem. So i reloaded, so no people in the airport. Deleted skybrige, so only one way in and out of terminal 1. Still about half the Passengers for T1 still went to T2. Got stuck directly after clearing security, and no massaged of them not finding their way.
A little bit of feedback this time. I don’t have the numbers though, so I can’t really say.
I feel that passport control in this game is a tad too fast compared to security checks. This is especially true for arriving passport control through manual check. I’ve traveled internationally in the past, and it usually is the case that queuing for immigration is as long, perhaps even longer than queuing through security. Passenger take at minimum 3 to 5 minutes just to pass through the desks, notwithstanding any other issues they have (e.g. showing a bucket list of documents for pax with different visa lists).
On the other hand, I feel that the speed for the automatic passport check is just right.
Perhaps some speed readjustment is needed for passport control, and also security checkpoints? I’ve seen images where player needs to dedicate a lot of space jjust for putting down large security checkpoints, and I think it’s a tad too high (especially for large security checkpoints).
Yes, this has been a known “feature” when we place a checkpoint near a corner like you have. It is also known when you place the checkpoint near the starting or on the starting road. I built an airport usually from the infrastructure first, I go back to the roads and my checkpoint does not work because of that. Try moving it to a different place.
I’m experiencing some weird path finding. So i have 3 floors total in my check-in area.
All of the objects are practically on top of each other but on different floors.
Floor-1 is baggage claim.
Floor 0 is check in.
Floor +1 is also check-in.
I have seating on lvl -1 and 0, but atm at lvl +1 is just check-in. So the passengers wants to sit down because they are early, and about 90-95% of the passengers that needs to check-in at lvl +1, first goes to lvl -1 baggage claim, instead of finding seating on lvl 0.
Will put some seating on floor +1 and see if that changes anything.
Should i make a bug report or?
Got some PTSD now from my other save, all of the sudden, about 100 people sitting camly in check-in suddenly started to get up, and then sit down again and then repeat like every second Sent a bug report
Release notes - Airport CEO - Version Alpha 35.3-12
Bug
[ACEO-27037] - Incorrect folder permission setting during save process can cause the serialization process to deadlock and the save to become corrupt
[ACEO-27460] - Franchise staff movement can cause franchise room to temporarily close
[ACEO-27471] - Missing null reference exception in queue fetching system can cause queue copying to break
[ACEO-27472] - Pressing enter on dialog panel invokes action twice
[ACEO-27491] - Passengers stuck on attached stand cannot find their way back to a gate entrance
[ACEO-27494] - Opening the operations tab after manually closing security checkpoints can cause them to toggle on again
[ACEO-27497] - Missing activity exception can cause passengers in airline lounges to loop between trash throwing behavior and information desk fetching
New feature
[ACEO-27496] - Airport map selection screen in main menu now shows the number of domestic airports for the currently selected country
Thank you for the fix on franchise rooms! At many times, if there was even one cashier counter not occupied, the franchise would close. Thanks for that fix. Abd, quick question about the corrupted save problem because I had that as well. Does that mean that all the flights were delayed when you opened up the game and nothing would fix it? Because that is what I experienced. It was so corrupted. Thanks for the bug squashing though!