Might want to make this configurable, or at least check if anyone is in the queue for boarding.
I’ve been getting medium planes with 200 passengers or so, and after about 150 passengers board, the rest can be abruptly cut off because they’re “too far away” - even though they’re in the queue and are moving up to take empty spaces ahead.
This update is a game changer, I managed to get an hour in this morning, but have family over all weekend. Can’t wait to get creating some new airports!
Thank you devs for all your hard work and continued support in this game, looking forward to the next set of features and large aircraft as well!
I have a question regarding the floors. So on 0 it shows me the interior of the terminal. But on 1 and 2 it shows me the roof? I thought, on 1 the jetways connect to the terminal? Am I doing something wrong?
I have a question regarding the floors. So on 0 it shows me the interior of the terminal. But on 1 and 2 it shows me the roof? I thought, on 1 the jetways connect to the terminal? Am I doing something wrong?
You are seeing the roof of Floor 0. You need to buid 1st floor’s foundation.
Reading the other posts about access to the stands by ramp agents should now all stands even if not remote have a drop off for service cars and ramp agents arrive that way regardless if they are remote?
Also loving seeing all the new airport designs. I now make escalators next to each medium stand so they people deplane and then go to floor 1 and have no mixing with departures.
When it is a remote stand the pass the boarding desk on floor one and then drop down to get on the bus.
I also make the ground floor secure to simulate that it would be secure up to immigration (which I hope is next voted feature).
What do people put in arrivals as mine are currently either empty corridors or boxes with little in.