Hello everyone, i’ve got two terminals that they don´t link each other. It is stupid that security channels of one terminal are linked to stands of other terminal make passengers going security check on another terminal cause flight delay or not boarding.
Probably a good option is to permit make link from security channels to stands individually.
Currently the game does not work with two different secure zones, and hence multiple terminals. The only way to work this presently is to have just one secure zone. Jettuh has built a couple of builds with two separate terminals but do share a common secure zone, do a search for them and you will find some excellent step by step to his builds.
I’ve got the perfect old save game to test that. Two wings. Drive safe. On the topic of saves, it would be very very useful to get a screen grab of the save in question so you can see the build before you load it up. Maybe use the same routine that the bug finder uses.
, sounds good, lets go against @pderuiter again; to avoid lots of looping / mixing staff between such zones, it would be nice if zones had an ID and that ID could be appointed to cleaners, administrative workers, etc (or STAFF, more generally speaking). Next level would be “custom” zone ID’s, but lets that to the feature request forum.
Edit: Another security issue I ran into is that while you can have staff-only entrances, you can’t have staff only exits. So passengers try to path though the staff zone to go to an exit they cant reach.
Looking at your picture, the two secured areas are connected behind security. There’s a secured passage connecting them, so it is only one secured area, it is not separated. In this case all gates will connect to all security.
I solved the issue. Even after separating the two security zones again, all the checkpoints were still connected to all the gates. I dezoned smaller wing and rebuild the checkpoints, check-ins and plane stands.
After that the game recognized the two zones were to be separate again.