Just thought about the flight scheduling and that, as it is now, it becomes a repetitive task. So maybe one could implement a template system, where players just define the different time slots for the whole week (and signs the contracts with the airlines) and the coo then puts the actual flights in these slots automatically. This way, I wouldn’t have to drag&drop and finetune every two to three ingame-days.
Didn’t check, if this has been suggested before - if so, pls ignore.
Right. But optimising arrivals and departures for different stands could be fun, cause depending where you build them and how long it takes the planes to taxi around, the schdule looks different. So theres a very dynamic gameplay feature, wich i like. Its just this drag&drop that i dont really enjoy…