That’s the end goal! We aim to build a system where the skill of an employee impacts their work and then balance that impact to the importance of the employee’s position.
For example, hiring a shitty janitor will impact how clean they can get the toilet but in the end that doesn’t really have a huge impact on your airport. Of course, if you only hire shitty janitors then you’ll end up with a shitty airport… but having to consider the skill versus the pay grade for each employee when your are employing a work force of like… I dunno, 500 people, can become tiring thus we will balance it so that randomly hiring people will won’t devastate your operations - instead, putting time and effort into hiring the correct people will give you that extra edge thus we’re working with a carrot instead of a whip.
However, if you’re hiring a COO, you better take note of their skills as the importance of their role will greatly impact your operations.
This is the end-game plan but most likely won’t make it to the pre-alpha release, although we do simulate skills and fatigue right now it currently has no impact on their work. Might be implemented before the release, but since these are quite “soft” values it requires a lot of testing.