My Idea List including: Car Rentals, Freight/Cargo, Check-in, Flight Scheduler, Internal Transport, One-ways, Customs, Arr. Upper Level Roads, etc

TABLE OF CONTENTS Added Link
CONSOLIDATED RENTAL CAR FACILITY Added Link
AIR CARGO/FREIGHT Added Link
CHECK-IN DESKS -
FIXED BASE OPERATORS (FBO) - GA/CHARTERS Added Link
FLIGHT SCHEDULER -
GROUND TRANSPORTATION & INTERNAL TRANSPORTATION -
ONE-WAY PATHS (ENTRANCE/EXITS) -
PREMIUM AND VIP SERVICES -
PASSPORT CONTROL/CUSTOMS -
ROADS Added Link
RUNWAYS & TAXIWAYS Added Link
SECURITY CHECKPOINTS Added Link
SHORT-/LONG-TERM PASSENGER PARKING & STAFF PARKING -
STANDS -
AIR TRAFFIC CONTROL (ATC) -
UTILITIES & AIRPORT SUPPORT -
ZONING & CONNECTIONS -

ROADS

Above ground/ground level/sub-ground Arrival/Departure Multiple lane drop-off/pickups

  • Dedicated Arrival/Departure (assignable to terminals and as arrivals or departures with a toggle witch on the bus/car/taxi menu) - to keep from traffic building up.
  • Multiple lanes including:
    • Load/unload lane
    • Maneuver land
    • Through lane
  • This would be a separate item you could build that could be attached to one way public road. The item would split into multiple one way lanes as in the picture.
  • you would have a start item that would split into multiple lines and then an end item that would bring it back to 1 - oneway lane. and a middle section to make it as long as you want to.
  • you could attach bus/car/taxi stops to it. For example only busses for the commercial drop off, and cars/taxi for private drop offs. You could stack them and put either elevators underneath for passenger access or crosswalks across them for passenger access to the 2nd layer one.

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