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Aircraft scale issues are known and will be resolved in an update to ACEO Tweaks
Finished implementing the previously incomplete aircraft re-scaling system that snuck into the last update.
Tweaks aircraft pack updated to leverage this.
Better logging of some errors that have been reported to me; hopefully helping me resolve them eventually.
Credit @humoresque - added a button to the F10 menu to open the log file location.
Correct scaling requires an update to both the aircraft pack and ACEO tweaks
The 767-200 will become a large aircraft when the aircraft pack update is installed.
Previously scheduled 767-200 flights on medium stands will operate, but its a little messy (eg they request the large push-back truck and ULDs, they might overrun the runway ). My recommendation is to cancel all 767-200 flights until rescheduling them as large aircraft.
Morning, If I want to make an own version of an airline, Let’s say I want the current and retired fleet in one contract. Then I would just copy those planes over to the current contract with Notepad++. Is this still the case the only new step is that do the same thing to the Tweaks-list that is under Fleet? Ofc first checking so that planes has a tweak.
Firstly, thank you for the overhaul of this game. It has brought this game to life!
Secondly, not too sure what I have done but I have followed all instructions to the letter yet the new A320NEO option appears blank with just the wings present. I haven’t seen if other models are the same at this stage.
Not too sure if this is a known issue or just something that I have done wrong.
When modded planes appear blank, then you have the image compression on in the game settings. Some graphics cards seem to have issues with that setting.
Hello !
First of all, this tweak is of great quality and adds realism to the game and I thank you for the work you put into developing it.
However, I’ve noticed that after installing this tweak, international airlines don’t offer any flights, or only very rarely. For example, for my airport on the island of La Reunion, the contracts of airlines from elsewhere don’t offer any flights, despite several days’ waiting and the fact that I have a 5-star airport with many flights a day.
Do you have a solution to this problem, or is it planned to be corrected in the future?
Thanks for the feedback: flight distribution is time consuming for me to balance test since it should and does vary based on location and mods installed.
I’ve always planned to go back to the flight generation code for revision after gaining some community feedback such as this. I think the goal will be that airlines either generate at least one flight within two days or show to the player the reason why they can’t.
In the shift-F10 settings there is a flight generation multiplier. High values might cause the game to hang every half-hour in game, but this might be a partially working stop-gap.
Fix a bug wherein reloading a save will remove tweaks aircraft from current contracts. Harder than I thought. Very annoying.
A better door manager on the back end to customize service vehicle locations and requirements more easily. We all owe @dawed a big thank-you for doing the tedious work of adjusting them in the current system.
Finish the HUB system and re-balance flight generation to be more user friendly.
Some UI polish, especially to give more information around new systems.
Does this, by any chance, include the option to customize different airlines’ requirements depending on the plane size and flight time in their json file?