EG0611
February 3, 2020, 5:56am
2
It has been requested many times; Developers clearly stated that there are no plans for multiplayer at the moment for Alpha, Beta and Full Game releases.
I know, that even if developers would want to implement this idea to the game, it would not be any time soon, probably after release of the game. But I would like to talk about it anyway, that’s what this forum is for, right? wink: I actually have two ideas of multiplayer, maybe could have both together, but that is very unlikely.
More people, one Airport: You could connect to someone’s (eg. Your friend’s) airport and build with him. Everyone would see the changes done by others in real time.…
I know it has been said no a couple of times here but maybe you could do something related to multiplayer. I have had this game for a while and played it a couple of times, but I as a social being, play a lot more of the multiplayer games so I can enjoy them with others. As someone who does play more multiplayer games similar to this, a multiplayer feature would appeal to a wider audience as well as create a greater strategic atmosphere that the game needs.
Let’s start out with some of the basi…
At first, you might think this idea sounds a little bit silly, but I think it just might work. So, multiplayer! Yes, yes. I know. How can you possibly make a multiplayer for an airport tycoon game, but here me out. In the multiplayer, you would be competing with everyone to make the most profitable airport within a certain time frame. At the end of the time, each person would get points for being the most profitable, best passenger happiness, best airline happiness, etc. I think this could be in…
What is the future of AirportCEO? I’d love to see a roadmap [features] and future business revenue stream ideas [DLC].
In absence of this roadmap and, given my searching skills using this forum found nothing similar, I want to suggest something that I have not seen yet
Multi-player permanent environment. Each player connects to a server that hosts the world. Usual problems with ping and connectivity and service level agreements and what not, but this Airport CEO game does not need real-time…
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