With the upcoming deployment of multi-terminal support, we’ll again be faced with a situation where multiple core systems of ACEO are placed on its end (this too goes for the job task system). The changes we did in Alpha 34 are in preparation of the changes coming in Alpha 35 and is highly relevant for traffic spawning. Which passengers need to be deboarded at what terminal? Where is their check-in desk? What types of vehicle transit structures are available at that terminal? As we wrote in the previous dev blog we’re right now focusing on getting all of the remaining content in while still maintaining feature quality so that we can reach the beta stage, and at that point finally do a full and ruthless rebalance and modification of existing problems. It’s at this point wasted time to put into fixing something that with the next input will be totally changed, to make ACEO as good as it can be we at this point need to charge forward and get all the features in so that we know what the full game consists of and then at that point can do all of the changes we need to do.