Extremely weird staff behaviour (incl. pic series)

I wrote a general response here regarding why these types of issues is not something we’ll fully look into until all the content is in the game, but in general the job task systems solves a number of questions as it distributes tasks, mainly looking at what jobs that needs to be done, what agents that are available, what agents are preassigned to certain job task objects, where agents are and then calculates the closest pairs and does some more magic. With Alpha 35 however, there will need to adaptations that I cannot yet fully speak of as we need to do some more development before we know exactly how the system is going to work. This is thus as I said something that most likely not will see its full potential until the beta stage, where we can do ruthless fixes and balances as we then have a full idea of what all of the game’s contents is.

2 Likes