Hey all, with the game reaching a more and more complete stage, the community as a whole, should consider internalized practices as not logical for new players. The game has a very complex system of balancing based on lots of factors all over game.
There are a few things that others and I tried to focus over several threads and the DEV team picked up on a lot. But overarching issues seems to need focus too.
Black boxes
All kind of ratings are not explained in the tutorial or found in the game;
- Types of airplanes landed in total, as needed for the achievement
- Shop availability related to airport rating is not explained anywhere.
- Contract availability related to airport rating is not explained anywhere.
- Airport rating in stars ~ no explaining on hover, like before
- Staff rating in percentages ~ cant be found anywhere
- Airport satisfaction sub-part per rating
- Emergency indecent response reports do not include prevention advise
- Delivery costs; you cannot find the recurring deliveries in # anywhere. There is no central management panel that shows you had X garbage runs and X food deliveries and X fuel runs, with an X cost on average. Which means you cannot make decisions based on the cost-price of any of those services.
Money management
- As a player you cannot find out when 3 star loans unlock, its a black box.
- As a player you cannot restructure loans, now you have to wait out loans, which made me quit the game a lot of times, its not very rewarding game-play. While you have a huge leverage position, you cant build in your game.
- Ask for a quote based on your asset inventory worth (max loan I saw was 2 million, I want to loan something like 10 mil when I start building a terminal for Large Planes. Even when I have 10 mil on the bank.)
- The hourly income marker on the HUD should be a rolling average of 24 hours, the current value has no worth at all for decision making.
- The cash flow graph, is a strait line for me. The Y axes should have a range near current development, so you can see a trend-line in the numbers.
- Loan deposits or closures have a baring on the financial report advice, which generates advises that are not valuable at all. When you get a 1 mil loan in, you are not making money with your field, you just got a huge deposit. When repaying a big loan, you do not have a negative result, you have a lower burden on your daily expenditures.
Non specific game decisions
- Booting up Baggage Systems is very complex, you cannot start up baggage on a segregated number of stands, which makes it a problem, since you have to invest into baggage services for all stands active. Which is a big turnoff for me. Stands could have a baggage slider, like the international slider.
- When building into a new stand type, all airline ratings will drop immediately, which will make a huge dent in your income, due to the flight generation immediately spawning non assignable larger medium or large plane types. When using the auto-planner, you will never notice the drop in smaller type of planes, until its to late. You will loose huge money piles finding out. There should be a more gliding scale of spawning flight types. ~ By the way, why do contracts generate more high end flights as low end flights?
Automated processes
- Stands and parking spots will not show assigned vehicles, when active in a task, which can result in over-assigning vehicles based on wrong game-play information.
- Vehicles can release themselves from a parking spot, which is not explained or warned about, you will find out when opening the depot. This due to the above mentioned wrong game-play information.
- Path-finding support. As a player, you cannot suggest paths for PAX, which can make looking at your PAX very annoying, since you as a player design with a purpose. Also, on bigger fields, the path-finding will always be a burden on your game-play which I still think could tank more PAX based on suggestive path-finding. When suggested path-finding is not reaching the desired destination, free paths can still be generated by the engine.
- As a player, you do not get a warning when your flight capacity is reached.
Extra
- It is illogically that you only can unassign stands from the auto-planner when its on.
- It is illogically that you cannot delete active objects on a delayed bases. Just like with closing stands, all actions of an object, should be canceled in time. A check-in desk should report âclosing will remove all planned flightsâ and then finish the assigned task, to be deleted after.
- It is illogical that secure exit need to be staff-zoned to be staff only, its not in line with other object interactions.
- It feels illogically that international zoning does not imply secure zoning.
- Staff and vehicle pressure is only available as direct information, which does not show peak usage, which could be listed as a MAX value in the same menu, for the last 24h, which would make it possible to hire staffers until you hit the MAX number.
- Flight planner reports, have no summery data or logging, to find out about systemic issue at your airport.
- The statistic screens turn into strait lines when you compare longer periods, which makes it non valuable management information.
For now this is what is in my head, in just a few minutes thinking, maybe I will add more later on. Others could add their experiences too, I would like this to be a suggestion thread / discussion into reaching a better game state as a group. This discussion is not intended for new features, which can be placed in the feature forums.