I hope it will! And that final piece is actually the most important one in the office, we can’t really do a tour without it so…
Yes, international passengers will immediately after security clearance go to a passport checkpoint while domestic travelers will not. So if you build a terminal with only international zone after security clearance then the expected behavior should be as you describe.
Maybe, not right now though. Got enough changes going in already.
Agreed, while I also agree that it would be cool to have such fluid mechanics this is the point where we need to remind ourselves that this is a tycoon game and not a simulator. I don’t see the time required to implement this adds up to justify the value of that implementation.
I can’t comment on this in detail because we have not decided on the path forward but we hope to reinvent the relationship between airline contracts and the airport moving forward, in both regards to ratings and hub status and such.
Agreed. That will hopefully after both internal and experimental testing not happen anymore!
Yes and yes.
No, airline alliances like SkyTeam and such are a bit beyond this game in my opinion. I’d rather opt for non-airline lounges instead as hosted by the airport.
No, does not seems like that’s very common.
No, we’ll probably stick to two types of passengers at this point.
I don’t have time to go into it too much but this is how it’s always been. They prioritize bladder, then hunger, then energy and lastly fun (shopping). If they can’t relieve themselves they will try to eat or rest. If they are relieved, fed and re-energized they then might go and shop. Passenger AI is likely to go through many more iterations so I’d rather to a deep dive later during beta once we know how smart they eventually will be.
For someone who does not have insight into the code base such is how it may seem but there’s a reason you don’t see many games like this developed by a small indie team. Most things we do are very difficult and we need to weigh everything we do a lot before we decide to move on a feature.
I’m not sure if we’ve ever promised an in-depth waiting system as part of the restaurants but as you know, this is an early access project and we need to shuffle around features a lot as work progresses in order to not get crushed by development time. As @PCR13 hilariously put it I have to agree, I don’t think we can justify putting a week’s development into waiters for restaurants when this game is called Airport CEO. If we end up with multiple votes in the feature category for such a feature and we have development time to spare, sure, but right now we need to think about the whole game and systems involved and we’ve got a lot of things left to do that focuses on more important features related to, for example, emergencies which I think most player think is more important than waiters.
Elevators will come in Alpha 35.
After dev blogs these posts are probably the more time consuming events of my week…