ACEO-41887 - Experimental 8.0-6 Underground roads have X symbol on them
Further to this bug report, I hadn’t seen the Level 0 roads which weren’t stand attached…
The X symbol on the roads now is very distracting…
ACEO-41887 - Experimental 8.0-6 Underground roads have X symbol on them
Further to this bug report, I hadn’t seen the Level 0 roads which weren’t stand attached…
The X symbol on the roads now is very distracting…
I think this is something to do with the restricted types vehicles on roads
Maybe just need them on one tile entering or leaving a restricted route? I agree though, it maybe needs refining a little with the icon.
Rolling out beta 8.0-7 now, with the following fixes:
Release notes - Airport CEO - Version Beta 8.0-7
We are intending a default release for beta 8 soon, however this update contains a lot of changes for the aircraft pathfinding system so we’ll need at least 24 to 48 hours of soak before we can move ahead.
You guys sure have an interesting sleep schedule
will you guys include aircraft separation when they are pushing back from the stands? cuz when an aircraft is pushing back other aircraft taxing along the perpendicular taxiway to the stand will get too close to them un like at intersections.
Also. Here is a TEASER for a multi-livery mod project I’m working on
Ah… the various SWA State Liveries… very cool!
Good evening! Rolling out beta 8.1-0 with the following diffs:
Release notes - Airport CEO - Version Beta 8.1-0
This version is intended for the default branch and if everything continues to look good tomorrow we’ll release it at that point!
Edit: I broke a thing. Deploy hotfix now.
ok… lol
Wonderful! That will be soo helpful
Also helpful!
Ah okay, thank you! I noticed it is spreaded by “coincidence” (As far as PCs allow this )
I have got a Heat Map issue:
I know my PC is not the best, but normally I can play ACEO with pretty good FPS, and without any lags. But as soon as I open up the heatmap for “Display Taxiway Congestions”, I have nearly a frozen screen (FPS drop from 38 to 3). When I close it again, everything works fine again. No idea what´s going wrong
41911
EDIT: Passenger´s Heat Map decreases FPS as well, but nowhere near the Taxiway Heat Map
woohoo, save Thumbnail! Thanks Devs!
Also when Typing an Airline to Spawn with F10, could you make it so that when you type it doesn’t activate the shortcut keys like rotate, demolish etc…
Hmm okay. Will take look.
there was issue with auto assigment for termials - I had setup two termials -
Temieral 1 and Temiral 2 - the Temieral 1 is not finished somehow they keep autoassigned even I tried to temporary reduce the workers in other one because its not finished - however workers that supposed be at temerial 2 kept going to Temerial 1 but there wasn’t way to disable assignment for that even I clicked all to 0 but the bug is panel bounces back to 2 or 3 workers rather staying 0
i have bug reported it
Beta 8.1-0 looks good but rolling out now 8.1-1 with some minor fixes, if it still looks good tomorrow we’ll put it on the default branch!
Release notes - Airport CEO - Version Beta 8.1-1
Hey Olof,
I tested the heatmap again and it works out a lot more performant
It still causes a frame drop, especially when 4 or 5 or even more plane movements are at the same time, but I can understand that you can´t perform magic on my PC (on the other hand I am surprised how nice you guys improved performance probably you performed at least a bit of magic )
Anyway, thanks for your effort! It did help indeed
@Fredrik is a wizard!
We found a minor critical issue with an aircraft model spawn blocking other flights, rolling out beta 8.1-2 thus. We’ll put this on the default branch in a few hours.
Release notes - Airport CEO - Version Beta 8.1-2
We’ve also added a basic EULA which will pop up before launching the game, it can be read in its entirety here.
Might we be to set up/down road tunnels to one way at some stage? (Both lanes in same direction) would nicely compliment the great improvements to roads already made
All of you are wizards!!!