When I have large map I can see the void on the right side, it’s going on only on ‘grass ground texture’, nowhere else. I tried changing worldsize and for example ‘dirt or snow ground textures’ are centered with worldsize, but ‘grass ground texture’ always stay in the same position and worldsize expand to the void.
[ACEO-40724] - Passenger satisfaction program boost not applied correctly
[ACEO-40742] - Roads of different foundation type can in rare instances be layered on top of eachother
[ACEO-40832] - Transportation vehicles uses incorrect position for fetching node to occupy when waiting for transit structure entry potentially causing deadlocks
[ACEO-40835] - Tree color overlay does not match ground foundation when snowing
[ACEO-40851] - Spawned ramp agent dummies can appear in the hire employee panel causing system confusion and hired ramp agents not to appear
[ACEO-40858] - Service truck job task positions are considered outside of baggage bay area which if not covered by terminal can cause simulation stall
[ACEO-40868] - Baggage claim room reachability check not covered by interface system
[ACEO-40894] - Environment ground texture does not cover entire world on large maps
[ACEO-40895] - Water can be frozen despite of warm weather
[ACEO-40938] - Persons will not use escalators if built in sandbox construction mode
[ACEO-40949] - All aircraft in fleet not properly displayed on certain airline contracts
[ACEO-40963] - Missing null reference check in catering truck load quantity check can cause catering truck to stall
Improvement
[ACEO-40847] - Blocked certain status updating systems reliant on construction changes from updating when no construction has happened to improve performance
[ACEO-40971] - Baggage handling set to not a requirement on small stands even if globally enabled
[ACEO-40971 3] - Baggage handling set to not a requirement on small stands even if globally enabled
So we don’t have to have all those baggage trucks running around with only one bag on it for a Cessna flight?
I’m going to have to do some testing and see if I can run a small terminal with both small and medium stands on it, no baggage handling for the small stands and a mixture of small and medium check-in desks in the Check-in Hall. The game should be able to distinguish between small desks for flights on the small stands and baggage-bay connected medium stands for the medium stands…
ACEO-41037 Check-in suddenly stopped for all passengers, unable to spot a clear cause as no changes to airport at the time of it stopping just after the save game.
[ACEO-41011] - Road tiles placed on lower floors can randomly dissappear on load
I also reported this (ACEO-41039) - I have also bug reported a follow on from this resolution.
ACEO-41040 Experimental B7.0-3
Person Cars which deliver passengers to the terminal are not leaving the bays but are parking awkwardly. There is a huge traffic jam on the entrance road, with multiple instances of fuel delivery trucks and buses taking the wrong routes and turning round all over the place.
The Jet A-1 Depot is empty and the fuel trucks turn round at the security gate and do not come on site. Game unplayable at the moment.
Filed ACEO-41048
Baggage trucks seem to cycle between idle and performing job task without actually doing their jobs, making continuous loops between their parking spots on the pad and the belt loader. This is basically causing turnaround of planes to stall and indefinitely delay until they’re manually dismissed.