ah yeaah, should’ve think about this first …
Please Bug report. Contractors were having issues.
yep done (37410). I could reproduce it in the same game, altough the second time I did not hear the phone ringing, but I still got 40 contractors instead of 10
The Beta 3 landing lights have just became visible from the Medium Tower at Defaultington International Airport, through the low cloud cover
Be aware that Beta 3 can break existing maps and you need a lot of manual fixing. Especially those airports which are available on the Steam Workshop. I guess many unexperienced players will claim about problems then.
In one of my cases, the new entry road created a street through buildings. Now all traffic which was already at the airport is trapped.
Do you have business mods? Contractors, fuel suppliers etc? As you disabled the default ones.
yes default one wrong ok but mods do not load mods were working before beta 3
I do get some time I either run the airport for 6 hours rejecting them
I have got a Contractors Balfour Beatty (mod) sign at the airport
I was testing if something was wrong a disable all default’s I think there is a bug mod screen
interesting, looks like my bug that i have since beginning of B3 with native mods that doesn’t load on a save game… error appears too when starting a new game? guess you don’t have the airline error message cause steam mods are activated to…
I added new airliners which don’t load some native and steam mods doesn’t load I have not seen an error message when I load my game I going and make a drink
Deployed a hotfix for the contractor bus spawn issue, same version number.
I seem to never get more than 25% rating for terminal quality:
I have build statues, plants, I enabled proactive cleaning/repairs, I made sure I have plenty of janitors/service technicians. Is it broken or am I overlooking something? (iirc, I had higher numbers in previous versions)
Something seems to be really broken in terms of De-Iceing, I guess.
The planes are heading towards the De-Ice-Pads, the they turn on their strobe lights and immediatly turn around.
Also the De-Ice-Trucks do not take their jobs… I have plenty of them and they are filled with fluid.
BUG_Report 37420
At 1.4 degrees Celsius you don’t need any de-icing, the weather has most likely recently changed which is why the aircraft are rerouted once they arrive at the pad.
Oh wow that was a quick reply
I thought the white “Requested Service” means, that hey need De-Ice. Anyway, De-Iceing was not enabled earlier (probably the time was so short, that the trucks did not respond). And it looks very wierd, that the planes make a 180 and taxi through the planes wating behind. Furthermore I do not undrestand, why they turn on the takeoff lights when entering the pad…
I hope, that there will be a few adjustments. But the Beta 3 is very stable all in all, impressiv loading times. Good job
There are of course more adjustments to be made as we have at least three more beta versions to go! But really glad you’re slowly noticing a difference, beta 3 is an important stepping stone for the future stability in ACEO!
… aaand beta 3 is now live on the default branch, finally! We’ll be back with continued updates throughout the week and work on beta 4 has of course already begun!
All information can be found in the top most post or here on Steam:
Hopefully we’ll have time to write another dev blog soon too.
world entrance tunnels are not allwoing bus, taxi or cars though the tunnels all my stops are at the taxi and car stop are the max and the bus stop are almost ther now
nothing for hours
delivery truck some ok
bug report sent 37422
did beta 3 do optimizing?! My save that usually takes 4m loaded in like a min and my sluggish save is running much faster
Yes Loads/Save have had a round of optimisations.