Do you have the following two issues reported a few days ago on your radar?
ACEO-33022
âSelect allâ at the new sandbox options does not turn off when you deselect one of the settings below. If active it overwrites all indivual set options below.
That means you have to disable that one manually before you set your individual settings.
ACEO-33071
Changing one of the F10 Settings (Sandbox, Simulate Construction/Material) will disable all individual sandbox settings. Maybe you can add all the new sandbox settings to the F10 menu so that it is possible to check the status and change them at any time of the game.
This is not something we will do unfortunately, the F10 panel is meant for development only and not to provide the custom changes youâre mentioning. If you want to change those individually you can do so via the save file instead in a text editor.
I hope the vehicle parking AI and vehicle management gets attention really soon.
I got 12 x parking lot underground below my C gates. All belt loaders and tugs are only needed at the C gates. Yet they happily drive and park all across the airfield to furthest possible 2 parking lots. Because only 8 of those under C gates are totally empty.
Not that it matters as the baggage drop bugs eliminated all outgoing bags from my airportâŚ
Parking lots should be manageable like staff room, allow and ban vehicles based on groups.
Vehicle lists back to way they were, only 1 type selected, not all baggage related or plane related. Just tugs, belt loaders, baggage carts, catering etc. as solo selection.
List NEVER refreshes itself randomly and vehicles are always listed in constant order.
And they NEVER forget their parking lot assignment.
Hope this will be finally sorted soon.
As should the bag drop bug where people drop bags in them, but nothing goes out to baggage bay because of the outdated flight information on the bag drops.
ACEO-33500 - Object canât be placed because terminal floor is ânot in worldâ
I cannot build a medium door here because it says that the upstairs terminal is ânot in the world.â The rest of the objects here I built by copying and pasting from the floor below. Certain objects pasted but certain objects didnât. I can place and remove zones. This persisted after a save and restart.
Weâll have a look at it tomorrow. There are basically a very large amount of possible combinations for the road nodes to connect so we will most likely have to patch them as you discover them!
We can have a âSuperuser panelâ for all of the custom stuff, though thatâs wasted effort. I guess someone can write a simple program that edits the JSONâŚ
You can assign vehicles to parking lots, are you sure there wasnât a prior assignment you gave to the vehicle?
Those donât look like the same type of detours however as the vehicles make a small stop on those extreme points, instead looks like roaming activities that happen after a failed path. Still an issue of course and something weâll look at tomorrow!
My aircraft are doing an absurd amount of go arounds, after playing it for a while the arrival aircraft are arriving after the departure time. Most aircraft do at least 2-4 go arounds before arriving.
I know and no there wasnât. But after loading the save, vehicles tend to forget where they were supposed to be parked.
Anyway, it is quite a job to manually assign each and every vehicle on large airport since they donât have any logic to use nearest parking lot for where they are used. It would be a great help if we could assign parking lots for tugs only, de-icers only etc.
Since I updated to Beta, my passengers have a lot of trouble to split up equally between the differnt check points. Note: The three (or actually five) check points on the right side do handle nearly no passengers, while the PAX at the left side fail to queue up at a very overcroweded Check Point. This set up worked pretty well prior to this update, never had issues like this.
hope this will get better again.
Same here in terms of backlog of PAX waiting on taxis or cars. Big hit on the game performance too with so many PAX. Might try using a subway only approach and remove all car and bus stops to see if that helps. Car drop off seems to be the main cause of backlog.