Airport CEO Beta 1 released

Thank you Fredrich, So this is clear - I need to set them up as normal stands then.

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For consistency, its weird GA emergencies can end up on a commercial stand.

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Yes definitely!!:heart_eyes:

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Ok, crashing problem is getting worse as it now won’t even load the most recent autosave. I think I’ll revert back to the non-experimental version for a bit because I can’t even report the problem!

Update on update above : Still won’t load most recent autosave. Will load the most recent manual save however it still crashes if trying to pan into the bottom left corner. Unfortunately, this is making the game totally unplayable.

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Locate the savegame file and submit a bug through here including your savegame :slight_smile:

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Yeah please send the crash logs and save to [email protected] and we’ll have a look at it.

There will be no update today as we’re repairing a bigger thing with the building system which requires a bit more extensive testing, we’ll instead do an earlier -6 deployment tomorrow once we’ve verified the repair didn’t break anything else! :slight_smile:

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ACEO-33442 - Passengers don’t drop their baggage off into dropoffs


Dropoffs are connected to the baggage bay, stands connected, and baggage is enabled.

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I have the same issue, but as i build some Manual CheckIn Stations and connected em, the automatic Baggage bay works. I dont know why, but may its a lil course to watch for parameters or code for the Devs

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does Medium allow small too, or just medium? I suspect just medium otherwise wouldn’t need a large limiter. Love that we have these now.

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And you got baggage collection too, open and ready?
Baggage bays staffed and on correct zone?
Flights on time without huge delays?

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Yes, Yes, and Yes

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Strange bug with security items. They show reserved tiles anywhere in secure area but aren’t actually there. Reported from the game but can’t get the picture at the same time so here it is with the issue number.

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@Pasi can you make printscreen with zones on?

And then a new one, after redrawing the zone on the location of the bug?

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Zoning is correct, that’s not the issue. It happens also in a middle of the security zone. But it seems only to happen over a security zone tiles, in totally random locations. I’ll check the redrawing of a zone if it moves the problem, but that area has been done few times already, so it doesn’t seem to affect. But I’ll double check.

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I got this now too. It’s caused by bag drops being delayed, they don’t have any flights booked and the list shows flights long gone. They don’t update correctly. Typically it seems to happen if you had long delays at some point, but may happen even without that. Definitely a bug and with high priority in my opinion as it breaks the whole baggage system.

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Curious why this would be considered a bug? An emergency aircraft can go around should a need arise.

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Save game and what I think is a crash log sent to the appropriate address, with apologies for spelling.

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Yes, perhaps in specific instances in real life that could happen, but in ordere to streamline the gameplay experience (from a tycoon perspective) this is a more realiable solution. It would have to be a very lousy landing attempt for a pilot to do a go around with the aircraft on fire and thankfully most pilots flying in the world of Airport CEO are not that lousy.

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After a bit of delay due to some desperately needed duct tape engineering, Beta 1.0-6 is now rolling out on the experimental branch with the following bug fixes and improvements:

    Release notes - Airport CEO - Version Beta 1.0-6

Bug

  • [ACEO-31818] - Flight arrival and departure times for flight traffic blocking emergencies not reliably adjusted
  • [ACEO-32274] - Fence can be built outside map border but not removed
  • [ACEO-32348] - Rare road layout can cause traffic to not to reach the airport grounds
  • [ACEO-32727] - Automated boarding desks do not always correctly open flights for boarding
  • [ACEO-33033] - Emergency response vehicles leaving world after emergency can cause traffic jam at exit tunnel
  • [ACEO-33294] - Multiple incorrect node settings for various vehicle structures can cause entry and exit paths to include excessive detours
  • [ACEO-33318] - Zone area panel graphic raycasters can remain active despite having a near zero opacity causing strange hover panel tool tips to appear during building
  • [ACEO-33326] - Incorrect distance setting causes large hangars to not detect medium aircraft pushback request
  • [ACEO-33338] - Aircraft flaps dos not always emit sound when moving
  • [ACEO-33384] - Direction keys throw null reference exceptions on some UI-elements if open when panning the camera
  • [ACEO-33390] - Self check-in desk world notification error message localization key missing
  • [ACEO-33438] - Sidewalk and other draggable objects buildable outside of map border
  • [ACEO-33469] - Funds UI not reflecting non-simulated economy while having unlimited funds

Improvement

  • [ACEO-33344] - Baggage bay operation sound not implemented
  • [ACEO-33345] - Hangar repair sound not implemented

If we make enough progress during the rest of the day we’ll deploy -7 as well, if not then we’ll wait until tomorrow! All the tasks for Beta 1.0 is coming along nicely and we are very much on target for a default deployment this coming Wednesday!

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Great update.

And now I can hear my bag drops not working :wink:

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