Airport CEO Beta 1 released

Got it, thanks! Will have a look at it tonight! :slight_smile:

4 Likes

ACEO-33384 - Repetitive Index Out Of Range errors


Also the times for the log entries get changed to the time the F9 menu was opened for some reason

2 Likes

Good evening all, second update of the week! Beta 1.0-5 with the following changes:

    Release notes - Airport CEO - Version Beta 1.0-5

Bug

  • [ACEO-32926] - Removed reference for world notification container can cause other world notification containers not to be spawned or removed properly
  • [ACEO-32930] - Incorrect localization key variable formatting for zn-CH
  • [ACEO-33169] - Objects that can't be reached for deconstruction are not removed via fallback even after multiple failed path attempts
  • [ACEO-33330] - Emergency aircraft can in rare occasions do go arounds
  • [ACEO-33339] - Broken engine and fire effect do not emit sound when active

New feature

  • [ACEO-32238] - Holding points can now restrict aircraft from taxiing by its weight class

Restricting aircraft by weight class is done the same way as any taxiway node setting: Right click! :slight_smile:

17 Likes

:tada:

13 Likes

Ayy, I just got the anniversary badge! Looks like I have been here in the forum for a full year now!

10 Likes

Good night!

I“m anxious to play again but I was waiting for fix about game breaks like we had in alpha version.

My question is: Is the game breaks ended at this last version? Can I play with no concerns?

1 Like

I haven’t had any issues for a long time now. Reasons why I restart are my own, and not caused by the game.

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The most stable experience is on the stable version, you are now commenting in the Experimental thread. What version are you on? For most stable game-play, the stable version is advised.

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The path problem was the most break game in Alpha game in my experience. I realized that was resolved days ago. ThatĀ“s the reason of my questions…

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Kind of grateful for the volcano/economic/pandemic emergencies. It allows the backup at the car/taxi/bus stops to finally clear out. :rofl:

Honestly, though, do we know if ground traffic behavior is being looked at? Only because turning seems to create unnecessary backups, especially with passenger vehicular traffic. This leads to vehicles taking a long time to get to the pickup/dropoff points than one would think, congesting them with passengers, causing a limit on ways to arrive/depart the airport.

4 Likes

This would be really helpful for larger scaled UIs

1 Like

Why do patrol routes that exist not show up, when you draw a new one?

2 Likes

Bug reporter is stuck; this animal has been passed by 6 patrols and still lives.

1 Like

Started working again, so all good. Went through Registry and deleted stuff, so I dunno if that done it? But game runs now, so thank you kindly.

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Pssst… This is Agent Fox he’s on Undercover Mission :slight_smile:

2 Likes

Nice thanks.

Is it possible to add:

-No Heavys
-No Mediums
-No Small

:slight_smile:

3 Likes

Those would be nice. Also, in ideal world we could make a difference between ATR and say 737 / 320… I’d love to allow only ATRs into tightest corners of my airport.

1 Like

And add ā€œNo GAā€.

5 Likes

A couple of things…

First, and most importantly, the game is crashing to desktop - but only if I move the camera to the bottom left of the layout. There’s a few things going on down there so I’m not sure what it could be and I can’t bug report it … for obvious reasons. I did get the crash report that Apple generates, but I’m still not sure where to find the crash logs for the perusal of the devs.

Secondly, Could someone who has done this advise me as to the use of remote stands as emergency only stands. Is it possible to have them set to arrive only and work without a boarding desk or do they need to be set up as normal with a boarding desk and an arrival-only bus stop?

1 Like

@KMTV Remote stands used for emergencies still need a boarding desk in order to appear on the flight scheduler so that you can schedule emergency aircraft on them.

1 Like