Airport CEO Alpha 35 released (The Terminal Update)

Did you assign them to the terminal?

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UGH, I so not use to this terminal assigning. Thanks , I have a terminal that is not finished being built yet and they keep getting assigned to that one when I hire them. that’s why. I deleted that terminal zoning for now until I finish it. Thanks that fixed it.

No problem! Glad I could help! :slight_smile:

As well as the issue with the embraer 190s wings for all airlines, some of the bodies for default airlines aircraft are missing such as zooms a320s and tulips bae 146s. Also some of my modded airlines aircraft liveries have started to mix up for no reason such as a british airways a321 livery on an aer lingus a321

It’s the new stealth aircraft feature😂

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The new MH-370?! Oh no.

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Ok so just created an airport to test check in desks this happens…


I just get stand no longer exists no check in desk. Am i doing something wrong?
This is my test layout made it very simple to try and help.

@hmm There were some budget cuts, and it seemed viable to remove the entire fuselage as more lift could be generated. Tulip Airlines now offers exclusive wing walker seats! Besides, Tulip Airlines has the best lawyers, so they should be fine against anyone who even thinks this is some safety violation.

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Yeah, there’s a bug there, everyone is cleared out. Fixing it now.

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Started a new game, and this icon is slightly out of place.

Once reassigned the passengers have some very strange behavior. It did create a massive backlog before I picked up the issue as I was building a new stand, so there was a massive line of people all trying to use one security checkpoint

@Olof Hey, did you see my bug report ACEO-26090 about the stuck ramp agents on the remote stands?

Hey Olof did you find the issue with having domestic and international terminals…if both being used the domestic flights wont spawn and i suddenly havent enough checkin desks (althought i have about 60 of them lol i reported it its aceo-26012 :slight_smile:

No, got very few of those reports so they are not prioritized.

No, we have not had time to look into that. Arer you running with the realistic stad setting enabled?

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Any workaround? should I create an under ground path from the stands to the terminal?

A walkable path from the stands will solve it, yes.

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If this is not part of one of the upcoming improvements regarding the new regional airlines, then please allow us again, to schedule any flight to any gate in the advanced mode so that we can at least fill the domestic gates with flights. :frowning: Or add a toggle to the F10 debug options to allow that. (or at least in Sandbox mode)

Yes i have the realistic stand option enabled, oddly it only seems to break things when it is enabled :frowning:

I gave a little test to Aplha 35-3.1. Here are major issues;

  • Departure PAX somehow spawns into arrival area.
  • Domestic departure PAX somehow spawns into international departure area.
  • A PAX who suppose to go to Secure area A somehow spawns into Secure area B which is completely different area.
    And after these, endless path finding errors appear.
  • Low FPS when zones are enabled.
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Have bug reported this too.

Loving getting stuck into this update. Phenomenal stuff! :smiley:

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