Airport CEO Alpha 33 released (The Big Bird Update)

was more before i realized i could place those suckers underground.

i’m already lagging :rofl:

Edit: i’m at 7 fps…

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So far, I’ve only seen less than 200 and no 777 in sight yet.

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M so satisfied of the alpha 33 so far. Amazing work by everyone.

But then,
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Where is the A350?:thinking:

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Where is the A350?

There is no A350. All new aircraft models that came with this experimental update are displayed on changelog located on the very first post by Olof.

Someone managed to troll this community with A350. :smiley:

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Any chance it could be coming in the near future??

Crank that passenger ratio slider up to 100%!

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It’s amazing to see how this game has transformed from the get go to where it is now. I remember stumbling across the original reddit page, and to see where the game is now is just astonishing!

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I’ve seen 306, can’t remember what aircraft it was

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Damn, the max I got was 195, with 85% Passenger ratio

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Correction…338 now! dang! B777-300

BTW. I noticed that the Cleaning truck leaves only after being at the Aircraft for a few seconds. the process of cleaning slowly increases even though the truck has left. Is this a bug and is anyone else experiencing this?

Bug Issue ACEO-18306 I think…

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Which airline is this big bird flying with?

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SkyFly and I have pax ratio set to 100%

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So, realistic passenger ratio is only available at 100% and not below?

Ok, hear this out. Do you also get irritated when a heavy plane uses your 3 wide taxiways for GA? What if we implemented a limiter sign, similar to the one way sign, but this one would set a maximum span of a plane which can enter a taxiway node. Sn%C3%ADmka75675675

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What I do to prevent this currently is I do not have my GA or Medium 3x/5x taxiways be a through way for my Larger Aircraft. I have my medium/small taxiways dead end/finger off of the main taxiway or in a area the larger aircraft won’t have to go through. Any path the Larger aircraft have to take to get to or from the gate/runway is all 7x. Same for medium. any path they have to take is all 5x or greater. There would be no reason for my medium to travel on a 3x taxiway and no reason for a LG aircraft to taxi on a 3x or 5x. But yes, I would love to have this feature added, so that I don’t have to plan around it. I just make it so its impossible for them to go into a medium or small path.

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I would assume that is how it works. 100% is realistic. and anything below 100% is not.

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Impressive update! I will definitely give it a try!

Are you guys using the standard size map? I found it super small for medium stands airport, I can’t imagine now with large stands, runway and parking lot!

A sort of planning tool or map would also be nice, if I want to place the terminal in the exact middle of the map, how do you do it? It would be very easy with a measurement tool or even an overlay that tells you where you are…

I don’t remember if anything like this is planned in the next Alpha releases.

Anyway, splendid work as usual!

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This got quite relevant… Dev Blog 135: The future of Airport CEO - #7 by Matex

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Well it depends on what you view as realistic. When I start off a new airport and play with budget airlines I see that a Ryanair aircraft rarely flies with a full load of 189, but often they have 120-ish pax on board.

Budget airlines have utlitisation rates of 90+%, so I often increase the passenger modifier to something over 100% through the config file. Yes, it means that I occasionally see a 737-800 fly with 210 pax, but at least the median is closer to the 90+% utilisation rate.