Airport CEO Alpha 31 released (The Multi-floor Update)

When there’s will be dev blog?

Autumn. It’s summer break :slight_smile:

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For completeness, with a jetway the boarding desk doesn’t have to be on the first floor, just the jetway itself - you can have the boarding desk on a different floor (e.g. second floor) provided it is in a secure zone and there is a path (in a secure zone) from the boarding desk to the jetway

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Yes. It is possible. But it may cause some delays. Placing your boarding desks closest to your jetways are the most efficient. Of course, I make these statements based solely on my experiences. :slight_smile:

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You could probably use a system like Sim City 3000, which also had a grid system, that could make curved roads if one placed then in a specific arrangement. So, basically, predefined visual forms based on the arrangement of taxiway tiles, e.g. if we place a sequence of tiles in a 45 degree layout, they would “switch” to a diagonal look, provided no section (or tile) is removes. For wider curves, like the entrance of those taxiways, we could place tiles in a 2x “steps” sequence (2 tiles side by side, then 2 more one line below or above and so on) and the game would recognize those and make the visual switch. I honestly don’t how how hard this is, so i’m just throwing ideas on the table to see if any is feasible.

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Yessss!!! @Olof @Fredrik do you think this is possible??

Interesting new bug… I am building new access to air side roads and the barrier checkpoint

has built before the connecting roads, the result appears to be like spray paint graffiti on screen! Not an issue, but doesn’t seem right?
Aceo- 15816

This is not a bug. It happens when you build a second checkpoint that is missing a connection to the first one by internal service road. For some reason, road checkpoints must be interconnected internally by service roads always.

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No, it isn’t a bug but that icon do is a little too big and pixelated.

and the alert should definately not be pinging every ingame minute. mentioned in aceo-14688

How do I connect service car stop to the stand and the boarding desk?

You connect your boarding desk to the bus stop and the same boarding desk to the stand. You activate commercial flights in the stand, then when you select the stand you can press the button to connect it to a car stop. Hope that makes sense. :slight_smile:

Why is it only possible to build stairs and elevators inside terminal? Why not outside? E.g. on a sidewalk nearby bus-stops in the area in front of the terminal entrance? Or airside as a quick way for ramp agents to their staff room in floor -1.

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You can always build a piece of terminal foundation with doors and place stairs/escalators in it.

I know, that I can build them inside a terminal. It’s just the one possible way to build a stair. But I want to build them outside the terminal and I don’t understand, why that shouldn’t be possible.

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@Manni, what @EG0611 is suggesting, is build terminal tiles outside your terminal (don’t think of them as terminal tiles, consider them as just tiles), then build your stairs upon them.

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@Manni, what @EG0611 is suggesting, is build terminal tiles outside your terminal (don’t think of them as terminal tiles, consider them as just tiles), then build your stairs upon them.

Exactly, also you can remove walls so you can have a open space escalator / stairs :wink:

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@dallas @EG0611: thanks a lot for this suggestion!
But, sorry, I’m meticulous: the escalator is not exactly as big as 3 terminal tiles. And when I tear off the underlying terminal tile(s), the escalator is gone again.
It’s a temporary solution, sure, it’s working, but I think that should be easy for the programmer to change, and I do not recognize a reason from reality or gaming-construction for this limitation.

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I agree with you, I don’t see why a terminal foundation (under the stairs) is mandatory. And you can not always place a foundation where you want to place stairs.

I propose to have only one foundation necessary, either at the upper or lower end of the stairs.

I have congratulate with the developers, this is a real game changer.

I know it is dangerous and it will create a lot of “human-made bugs” (more like bad design than bugs) but for me, this update is not complete without one way doors. In fact, without them, it is impossible to fully control the passengers flow and be sure that, for example, arriving passengers will never cross their paths with departing ones.

A definitely well deserved summer break!

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