Airport CEO Alpha 31 released (The Multi-floor Update)

I think they have all been added with the exception of the 1900d

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I think other things need to be solved first.

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Hey Guys!
Is there any way to know the status of a bug report submitted by members?? Iā€™ve seen the development board and feature board that include the ones accepted by the devs for investigation. Iā€™m asking about the ones that arenā€™t on the boards. :thinking:

The devs get a lot of bug reports so not all submitted bug reports are shown on the Trello board. They often merge bugs into one and sometimes also re-write them in their own words covering the reported bugs in one trackable ticket. That way they do not have to keep track of multiple tickets for one issue, but they always keep track of reported bugs one way or the other. Based on the priorities they can decide to leave a fix for a later stage, but that doesnā€™t mean itā€™s forgotten. So yes there can be some (sometimes annoying) bugs, but if they are not game breaking and solvable with a S&R (especially on experimental, itā€™s called that for a reason :wink: ) for example or another workaround, then it can be they will get fixed later.

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@ilios21 No. I asked about that a couple years ago. To view those, you must purchase a position on Jira. Unlike the free bug trackers, like Mantiss (very powerful, used by another game developer Iā€™m Senior Beta Tester for), Jira is pay-to-play.

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Yes correct, at the moment we have around 900 bugs in the backlog. There is simply no way we can process them all one by one. Usually more than 50% are duplicates so we do this by finding all tickets related to the same bug, pick one ticket to be processed and mark the rest as duplicate and archived. These will then not be shown in trello but remain in the system if we ever need to go back. Sometimes a certain save may have experienced a valid bug but It doesnā€™t show up when testing it. Then we might need to mark it as not reproducible and search for a better report or save.

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Yet, we can see the ones marked as ā€˜duplicateā€™ or ā€˜cannot reproduceā€™ even ā€˜not a bugā€™ and ā€˜wont doā€™. I believe the question is for the reports never on jira: is every bug that doesnt make it on there kept hidden on purpose for those duplicate-and-other-reasons or could some be lost withouth knowing?

I also believe other tags for ā€˜insufficient dataā€™ or ā€˜not understandableā€™ can have a value as there are many of us often checking the jira to see the status of what we submit, withouth finding them.

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I understand the amount of work you guys put in and the number of bug reports you get. I was just curious to know what happened to the ones I submitted. :sweat_smile:
Thanks for all the cool updates BTW!

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If forum members can view the bugs that are scheduled to be fixed in the forthcoming updates, there maybe a lot less duplicates to deal with as members would be able to see that the devs already know. Hence, if I were to submit a report for a bug that is already known, I wouldnā€™t do it in the first place. I guess priority isnā€™t determined by the number of similar bug reports that are received. (Please correct me if Iā€™m wrong) :smiley:

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With the duplicates the devs are able to find a pattern in a bug, sometimes a bug is really obvious and one savegame is enough to spot it. But sometimes itā€™s really hard to determine where a bug or certain behaviour is coming from, then it really helps if more people than one files the bug. That way then can also determine the severity, how many times people run against it and as said possibly find it ā€˜easierā€™. So please keep reporting those bugs and keep an eye on the forum, as they will make a remark if they got enough reports around a certain bug and that they are fixing it. :wink:

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Unfortunately there is one more error: I had built a one-story terminal before update 31, with medium sized stands with jetways. After the update, they became stands without jetway, because floor 1 was missing.
Iā€™ve built it now, in a break without a flight on the stands also the update with the jetways plus boarding desk on floor 1. Now I can not destroy the boarding desk on floor 0. I have to close the stand first and that is only possible if there are no flights planned.
Thatā€™s illogical: I can build a jetway in a little break of 1 hour, but to rip off a superfluous boarding desk, I have to cancel all the flights for days?

Negative side aspect: departing PAX do not wait on floor 1, but on floor 0 and go to boarding one floor up and board too late.

Hey guys!
Why does gameplay get choppier as I progress? I just started building a new airport and movement is much smoother when compared to my other airport which is about 10-11 years old.

The more passengers, aircraft and baggage are simulated in an airport the heavier it is to simulate it. Or do you mean that youā€™ve had an airport running for several years of the same size that runns better the first years? If so weā€™d like to have a look at it through a bug report.

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Alpha 31.7-0 has just now been released with an additional sets of bug fixes for various multi-floor related features. This update does not include several of the fixes available on the experimental branch, as the master branch is currently not hosting any new turnaround services features.

    Release notes - Airport CEO - Version Alpha 31.7-0

Improvement

  • [ACEO-14636] - Airport staff renamed ā€œpassenger service agentā€ in accordance with industry terminology
  • [ACEO-14637] - Security staff renamed ā€œsecurity officerā€ in accordance with industry terminology
  • [ACEO-14856] - Improved error handling for person activity update loops to avoid stalling persons
  • [ACEO-14874] - Service truck renamed ā€œbaggage truckā€ in accordance with industry terminology

Bug

  • [ACEO-14128] - Dashboard and main interaction bag counters do not match
  • [ACEO-14622] - Security officers can in rare instances become displaced during or after job task completion causing pathfinding errors
  • [ACEO-14635] - Inactive construction text causing notable performance impact even if object is built
  • [ACEO-14806] - Runway tire marks layered over aircraft on runway
  • [ACEO-14808] - Jetway not colorable from first floor or above
  • [ACEO-14850] - Premature activity evaluation method for when relief items break can cause a NullReferenceException on interaction items and stalled passengers
  • [ACEO-14858] - Missing distance check for random node fetch in vehicle's roaming method can cause extensive detours in large airports
  • [ACEO-14868] - Fuel trucks perform a pirouette before exiting fuel depot
  • [ACEO-14898] - Assigned fuel truck at closed stand can in certain instances get stuck in a loop
  • [ACEO-14938] - Airport fees resets when loading a saved airport
  • [ACEO-14397] - Older saves (saved before Alpha 30) can crash on load due to incorrect serialized item type
  • [ACEO-14951] - Passengers can in rare instances get stuck in shop while waiting to pay
  • [ACEO-14953] - Construction costs doesn't match description on some objects
  • [ACEO-14954] - Loans can be paid off with insufficient funds
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Itā€™s definitely this. As I keep expanding the airport, this happens. Was wondering if there is anything that can be done. :thinking:

My frame rate dropped to 2-5 FPS with my larger airport. I changed my graphics setting from Fantastic to Simple. I now cruise around 50 FPS with over 40 stands and a few thousand pax. In terms of graphic quality, I notice very little, if any, difference.

Yeah. I should do that. FPS really takes a hit as I expand. While the new one maxes out at 60-65FPS, the older airport only get to 25-30FPS. :confused:

Yeah, Iā€™m gonna take a bit closer look next time I reboot; I donā€™t think ACEO14938 has really been resolved.

Hi all!

We found an issue with secure zone merging in between different floors causing passengers and staff to get incorrectly failed paths. This hotfix will fix that as well as another path issue related to security officers. You should also see some updated taxiway textures.

    Release notes - Airport CEO - Version Alpha 31.7-1

Improvement

Bug

  • [ACEO-14970] - Security officer can get stuck on rare occasions
  • [ACEO-15124] - Security area merge doesn't properly work with escalators and jetway
  • [ACEO-15154] - Stair truck visible through terminal
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finally!!!

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