We found an issue with secure zone merging in between different floors causing passengers and staff to get incorrectly failed paths. This hotfix will fix that as well as another path issue related to security officers. You should also see some updated taxiway textures.
Release notes - Airport CEO - Version Alpha 31.7-1
[ACEO-14970] - Security officer can get stuck on rare occasions
I see you used my bug report to fix the security officers. There was also a problem with the service agents not doing there job. Can you give it a look? I already fired all of my staff with a new save so i can’t reproduce it anymore. You should still have my old save.
The challenge is to try and create this in a grid based world. Taxiways in ACEO are built up with tiles like this:
It makes it kind of hard to create fancy curved taxiways like the example. We would probably need to use a different technique then.
It could be related to the same issue as the security officers basically took up all path finding CPU due to the bug which caused everything else to stall. But I will take a look again.
Why don’t you just move the light closer to the line, so they have the same distance like the straight ones?
For the inner corner, do the opposite. So it gets the same distance too. If it’s to close to the lights of the next tiles then, maybe even try to remove it?
Lower left of screen you find the level indicator (0 probably now). You can use the arrows beside it or PgUp / PgDown to display different levels.
Go to level 1 and build the terminal foundation.