Airport CEO Alpha 30 released

Does SF50 need paved stands cause they require paved runway that means they need paved stands too. Cause at my airport they arrive unpaved stands

It should yes, I noticed a pic of one on a grass stand and it didn’t look correct at all.

There is no system in place for guaranteeing that the SF50 will land or park on a non-grass object, however there are features blocking it from arriving at all if you only have grass objects. Not the best solution but a current limitation of the system.

3 Likes

Shouldn’t it be blocking if you only have grass objects instead of only non-grass objects?

Good evening! Alpha 30.1-1 is being rolled out now, contains a series of bug fixes to the new tutorial panel but most importantly also a first fix on the time stall issue (cause by the tutorial progression) and the stalled remote ramp agent bug.

More deployments will follow tomorrow.

Changelog here:


    Release notes - Airport CEO - Version Alpha 30.1-1

New Feature

Bug

  • [ACEO-11792] - Uncaught array out of bounds exception when updating tutorial panel can cause time to stall
  • [ACEO-11794] - "Trucks" misspelled in tutorial panel
  • [ACEO-11797] - Management panel tutorial container step lacks rich text setting causing formatting text to be visible
  • [ACEO-11805] - Management panel operations tab not scrollable
  • [ACEO-11811] - Interactive tutorial panel step completion section lacks rich text setting causing formatting text to be visible
  • [ACEO-11819] - Incorrect verification method for ramp agent transfer can cause ramp agent service round job task to be cancelled and ramp agents to stall
  • [ACEO-11826] - "Received" misspelled in tutorial panel
  • [ACEO-11857] - Fuel depots do not display fuel type image correctly in build panel

Also, a short reminder: Please use this thread only to discuss Alpha 30 and relevant bugs, new and upcoming features should be discussed in other more suitable threads. I have hidden a few replies in this thread to reduce the clutter.

Yeah, that was a typo I’ve fixed now.

5 Likes

With incoming new GA airplanes I think we get closer to FBO feature step by step :smiley:

5 Likes

Love this idea, makes the gameplay/design more interesting. Something I really need right now haha

Good evening!

Just a minor update today with a series of bug fixes for the tutorial panel and general improvements around that, including another fix for the security queue distribution issue.

    Release notes - Airport CEO - Version Alpha 30.1-2

Bug

  • [ACEO-11839] - Incorrectly reversed queue counters can cause queue distribution to not work optimally
  • [ACEO-11877] - Fuel depot does not connect correctly with roads when constructed
  • [ACEO-11878] - Various minor interactive tutorial panel bug and visual fixes
7 Likes

[ACEO-11898] My vehicle menu won’t correctly display which service truck is assigned to which stand or lot. It will say that one of them is assigned to a general aviation stand when it is already parked and assigned to a commercial airline stand. Im trying to move vehicles from one lot to a new lot but the menu doesn’t even say that the service trucks are assigned to a lot when they are already assigned to a lot. Is anyone else finding this issue as well? :upside_down_face:

I noticed a gradual FPS drop from new versions.
Back to 10 fps again

Please bug report! :slight_smile:

Today’s update is rolling out now. As you can see the changes are fewer and fewer since we’re targeting an imminent default deployment as soon as possible.

Here’s Alpha 30.1-3:

    Release notes - Airport CEO - Version Alpha 30.1-3

Improvement

  • [ACEO-11895] - Added try catch for subscribed time oberserves to avoid time from stalling if an exception is thrown during update

Bug

  • [ACEO-11816] - Uncaught null reference exception in job task panel sorting list
  • [ACEO-11817] - Sold service vehicles can in rare instances not correctly terminate or reset current job tasks causing turnaround stalls
  • [ACEO-11890] - Missing job task completion check for ramp agents can cause service cars to stall when picking up for remote stand transfer
5 Likes

When do you expect large aircraft to be released?

1 Like

Please remember to keep this thread to issues around the 30 release.

3 Likes

I thought large planes are going to be released near the end of Alpha 30, and Alpha 31 was multi-floor and airport services.

Has the number of ramp agents changed from 4-8?

Alpha 30 has always been about the soundtrack update, is is thoroughly documented in all the latest dev blogs.

What do you mean? In what sense?

1 Like

I think that @Carrot is talking about the bug where there was a double amount of ramp agents at baggage bays… :wink:

Which should be fixed… :stuck_out_tongue: … maybe not.

I’m having the issue at the stands, remote stands are getting 8 ramp agents