I noticed it too. It happends soo many times that vehicles just ignore the crossings. They should make a detection if the vehicle is at the crossing of the destination.
Road pathfinding is really bad IMO. Trucks leave the vehicle depot and can only turn one direction so they often drive quite a ways out of the way before turning around.
I create extra dead end crossings all over the airport into taxiways to have loads of turn-points ;). Just build your roads parallel to taxiways.
@jasperwillem can you show an example in action ?
how do I use the experimental branch or…I have no idea, but my ACEO is still on 23.2-0 how do I get it to 23.4-0?
Right-click on ACEO in your Steam library, Properties, Beta tab
thx so much!
Like this; dead ends into nowhere creates turn-points for path-finding of vehicles.
I’ve noticed that GA aircraft aren’t waiting for each other when using the same runway. I’ve seen a couple of times that a landing GA “crashes” (drives over) a GA that’s taking off on the same runway. Will try to get a screenshot.
Update 1: so landing a/c wait for each other and departing a/c wait for each other (as expected) but landing don’t wait for deparing and vice versa.
Is that it, I noticed something similar.
Can you please do something about the ordering/sorting of contracts. The contracts keep “jumping around” in the list, it’s very annoying when you click on a contract and JUST before you click, the order is swapped and you click the wrong contract. I don’t even understand why it should be re-ordering itself the whole time…
great! it works. thanks
https://goo.gl/wspmqH < jira listing to solve sorting of contracts. Besides that, pause the game.
What is the type of sorting is made on contracts tab? < nice topic to discuss sorting ;).
Nearly time for the new update today!
Hopefully be out very soon, so i can start updating my airport.