After the update of 23.0 I have noticed an unusual thing. Fueling is happens directly from my tank to aircraft. I have seen this two three times. Here is the screen shot. Log file is not saving to my system. So I am not able to provide the log file.
This default branch item is based on non last experimental branch update, but even somebody participate in steam beta he will not able to launch experimental branch version, while it has lover number then default.
This leads for some issues like some saves does not work in 0.23.0, because they was made in 0.22.3.9. But as you wrote in devlog default branch use 0.22.3.6.
Please just release 0.23.1 experiential or something like this, so we can use old saves
Well I managed to launch the experimental branch after the update, however something seems to have gone seriously wrong, before the update I was having a great time with “no problems” at all (and no I have not changed anything), now I got this:
Well I hate to say it, but something is definitely broken, I have passengers stopping de-planing in the middle of it, baggage not all being taken off the plane, trailers of baggage cars being left all over the place (and sometimes with baggage still on them), planes not being loaded with baggage even tho I have like 15-20 baggage cars.
I jusrt saw your reply, so will make up the save and send it to you…
Yes, please file a bug report and include the save and I will have a look at it.
It might be a unique use case that is causing this, we’ve run several lengthy tests on several player built airports have found none of these issues you’re describing so I will have to take a look at the save to see what’s up.
Well then that’s very strange since there were basically no changes between the last experimental version and the default one, especially not regarding path finding and such. Will have a look non the less!
The save I sent you was a brand new one in the middle of the problems I was experiencing. - Maybe I should have included the save I loaded earlier before the problems started… - Let me know what you find and if it seems fine I can send you the previous save.
I can confirm that we’ve been dealing with an issue for macOS today due to a bad build version being deployed (which is why Windows wasn’t affected). We’ve pushed a fix for this now to the default branch.