Airport CEO 1.0-0 released

I tried the latest version on the experimental branch. The freezing issue is improved, it’s not as obvious now as in the previous version. But the flights are still bugged in some ways:

  • Some flights do not show up at the scheduled times, the status is ‘en route’.
  • In the flight monitor I noticed some warnings, saying that some of my stands were occupied by other flights, but I checked and saw the stands were empty.

Everything is ok at mine. No past scheduling, no overlapping, no no-shows. And I’ve let it run for 3 days with max speed which is usually a trigger for issues
My feeling is that big lags cause such troubles which isn’t the case on all hardware. Or It needs more pax than I had.

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We’ve been running extensive tests on 1.0-43 as well and everything seems to be working well. I assume that the airports that are experiencing this issues are well above 100 MB in file size?

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@Carrot and @cionex
Can you drop your saves to Steam or put them on a Onedrive/ Gdrive or whatever?

Then I can run yours on my pc.

I think the name is QUITE fitting. Also I’ve had the game crash a couple of times recently, but I’m going to throw that to the auto scheduler having a hay day in -42

I didn’t realize steam workshop was an option and probably should’ve given this like 3 weeks ago

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It sounds interesting. I will check it later at home :slight_smile:

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I did a full flush out of the flights and the flight issue seems fixed on my save.

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Testing with a full flight flush first is always a good idea after these few updates!

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Weird…
I flushed the schedule or Carrots airport by closing all stands and the airport, all pax left.
Then I’ve reloaded the save and started the operations, stands and auto planner again. Flights get assigned, passengers arrive and go to gates but NO plane at all lands.

/edit … plane finally arrived 11 hours too late… that was very weird

How many flights in total were scheduled once you enabled operations?

It filled up the 17:00 and 22:00 slots of all stands. But then all planes arrived at 4:00.

After those departed, it’s empty again and the next bunch is still en route and not appearing

It looks like a big calculation issue… now all come again

I’m having the same isssue as andyc even after flushing them out. They seem to “load” that there are pending flights in random waves that are not as consistent as previous versions.

I need to know the exact number unfortunately, are there more on that scroll list there or are the total shown in that screen?

96 were planned for the Monday



I’ve just emailed Apog Labs Support [email protected] with my log files.

Here the save with the schedule as in my screenshot above

https://steamcommunity.com/sharedfiles/filedetails/?id=2880623604

And by the way a missing translation:

Thank you everyone for your assistance! If you manually plan around 10 flights, these show up more or less when expected, correct?

For me, they’re not showing up still when it’s about 10 flights manually scheduled…

Even weirder…

I’ve closed everything again.
Killed all scheduled flights.
Reloaded the save
Opened one stand
Assigned one flight

The result: It doesn’t even appear in the flight monitor


But I think the issue is in the savegame files
image

200MB for a closed airport seems wrong

My airport has only 3.5MB