I’m thinking there could be a way to zone wings/terminal in your airport
The same way we zone areas for food and shops, we could have an “area zoner” to determine zones.
We then could define operation attributes and linked zones
That way you could have a lot of possibilities if you play with the options:
use zones to separate domestic flights and international flights
use zones to separate arrivals and departures
use zones to separate terminals entirely
use zones to separate high security and lower security areas (for example, most local flight don’t require an “exit with luggage screening” but international flights now do.)
and maybe more…
I guess it ties in with the subject of segregation and different terminal posted earlier, but I think by using that method there is a chance to accommodate both. (Its a little bit similar to the areas in City:Skylines actually)
Set up your zones and then decide what are the rules for each zones.
ho its true,
but I meant not only for the baggage,
but for travelers/planes too. A domestic flight’s passenger would not be allowed in the international wing if you decide it. Or an arriving traveler would not be able to go in the departure part of the terminal
different zone could have different needs to function properly, if you want an international wing for exemple, you wil need more stuff on the checklist, but you could have a more relaxed checklist for the area only taking care of domestic flights.
something like that
Technically, you can already do that via the baggage bay.
It works only and only if all your stands and check in desks are connected to a baggage bay so it is not useful if player wants to build a local commuter terminal without baggage system.
Zoning arrivals and departures seems hard to do because there is no multifloor in game and as far as I know with 1 floor terminals; arrival and departure are not separated with each other. Also zoning a wing for only “arrival” seems unrtealistic.
Other than that;
Zoning domestic and international? YES and also devs said they would implement international and domestic separation.
Zoning high and low security areas? YES In LTBA (Turkey) domestic PAX have to pass 1 security, international PAX have to pass 2 and USA, UK passengers have to pass 3 security areas.
One more thing for 1 second I though first picture was in-game picture with new features nice photoshopping
That’s how you separate your pax as well. I’ve used this method and built three terminal wings, and I’ve yet to find the people having problems finding their boarding desks.
The logic is that the choice of the check-in desk for each flight is usually randomized. However, you can force check-in desks to accept only flights from certain wings, if you force the baggage connection for that wing to be separated from the others. This means that pax that check-in in a certain desk will always go to a certain wing.
On the domestic vs international, we know more zoning will come for them (devs mentioned it once, but I forgot if it’s on Discord or on forums).
On the point of arriving pax vs departure, you can just close off the walls as a solution. That being said, this is more of the issue of departure in secure vs non-secure zone.
@EG0611 Hmm, it makes sense, but at that point, do you need that many stands if it’s a local commuter terminal? I do agree that we should have more zoning types, including wings/concourse.
On the security areas, why stop at 2 or 3? I’d rather we have 9, so we can set on our own security policies as well (1 to 2 no need for checkpoint, 8 is for staff and customs agent, 9 is for staff only, etc.), kinda like PA.
I think I’ve seen somewhere (on the forum or the dev website) that they are planning on getting multilevel in eventually? then it would make a lot of sense to be able to separate arrival and departure.
and thanks for the appreciation, I’m better at picture than words so might as well use my strengths
@ReV0LT it was mainly the randomization of the check-in desks that got me thinking, its true that there is work-arounds with the baggage system but maybe having zones could bring more customization (by choosing what you want to allow in each zones for example)