I’ve tried a similar taxiway and it didn’t work in my case. The aircrafts always waiting at cross points even if the other aircraft is really far away.
With the taxiway loops the aircrafts are only stop one or two times for one second to let departing aircrafts onto the taxiway. Big delays are gone, only a few aircrafts are miss their scheduled departure time for 5 to 15 minutes.
45.871.780 passengers. What year? 300?))
300 years and no technical progress… it’s like in the dark age.
After the next modification now the airport looks like this.
Removed waste collection because all the waste depots getting full and it takes too much time to empty them (sometimes nearly one day). I also removed de-icing because the time between that the aircraft gets the information that it need de-icing and it arrive at the de-icing pad was way too long.
Now i’ve got between 270 and 290 commercial flights with about 80k PAX per day.
Flight planner shows 347 flights of 350 flights possible.
It seems that you squeezed everything out of the map, but I’ll check. ))
There is space fore more. The stands look very empty.
yeah nice.
I am wondering, how do the runways work when there is only one ramp? Usually they claim that it needs minimum two ramps.
In my experience, as long as the ramp is a 2 way ramp, a runway only needs one.
How is the FPS doing? that looks like overload.
At normal game speed between 2 and 8 fps.
Wow! I’m suprised that your computer isn’t broken by now!