My current aiport was designed on a “linear” wing basis. So, check in, depot and stands in a row. The intended result was “short” turn around time and short “paths” for staff / PAX. Besides that, the baggage area was intended to have a very small footprint.
GA and small aircraft wing with linear setup. The GA wing space has a huge staff area. Right you see the bus terminal, on the bottom you see the fuel row close to the entrance to minimize game resources on fuel resource path-finding;
@jasperwillem, you know I respect you like a brother from another mother, right? HOWEVER, please, in the name of sweet Jesus, make your taxiways three squares wide so you don’t get those loop-de-loop things. LOL
Looks so weird when they’re only two-wide. Otherwise. Nice layout.
Sidebar: I love your three fully-scoped-out Fuel areas. I thought I was rockin’ it with two.
Sidebar to devs: There’s room in the Fuel Depot/Tank UI for six Tanks. There’s room on the ground for six. When will we get that opportunity?
These taxiways are three-wide.
LOL I have to agree about the taxiway loops, my eyes are bleeding That said, 3-wide seems a bit narrow realistically for the larger aircraft to me… My taxiways are always 7 consistently tbh.
Seven, eh? I can see why. Wingtip-to-wingtip, a jet is seven squares wide. Yeah, I kinda thought my three-wide were kinda “cheaty”. I’ll go to seven-wide on my next playthrough… Thanks for the idea.
The taxiway loops are there just for 1 reason, the fact that we still have no 1 way taxilanes! Since I find the taxi path-finder ^@#$!, same with path-finding for PAX and staff, we really need more ground control options and / or suggestive path-finding lines. (Think the before suggested one way taxiways, doors, etc, etc.). Now we have to work with workarounds.