A while later, we now have all the baggage handling system elements built.
An aerial view of the current airport:
The Terminal building:
Check-In Hall, with expansion made for additional desks for the remaining medium stands. I have Automation researched, but have refrained from installing automatic check-in and baggage drop at the moment as I want to see how a manual system performs first:
The game is still scheduling check-in for medium flights to small check-in desks:
Baggage Bay and Security system, connected only to the medium Check-In desks, medium stands and Baggage Claim area:
After the passengers have checked in, they go upstairs to Level 1, for Security and the Departure Lounge. There are comfier seats up here to deter the departing passengers from waiting in the Baggage Claim area for their flights (despite there being ample seating in the departure lounge and by the Gates).
Arriving passengers pass through the Departure Lounge (those that wish may grab a snack or Duty Free goods on the way through) and then down to Baggage Claim, where there are three carousels for baggage collection.
I need to recruit a few more Ramp Agents, and then all is ready for the Baggage Handling system switch-on. One thing that is still worrying me is the tendency of the game to allocate check-in of medium flights to the small check-in desks. If this continues when the baggage system is active, then there will be a lot of grief coming…