Taxi to nearest runway or divide traffic equally?

Maybe I am unique here, but I want a functional simulation game.

Not a just for experts, complicated, RL based system for managing runways or airports in general.

Like this. I simply do not care for our game.

But, if somebody wants or DEVS to spend a lot of time investing in reality. Sure. But I dont get it.

Because, if you want RL airport stuff;

  • Add pre-simulating of air traffic streams, sound projection, environmental impact analysis, road logistic bottleneck stream models, risk inventories (I have a Bachelor in this, it costs 4 years to learn the basics).
  • Have huge legal bills for costly and long pre-build projects with a certain chance of failure!
  • Add public contracting agreements per project, with court battles, timers, lobby effects, etc.
  • Add private and public bonds (like in Railroad Tycoon) (plus fix loan refactoring in the finance menu)
  • Add project delays due changes in staff, elections, audits, new treaties that come in effect while you build your airport.
  • Have contractors pull out of contracts (airliners, oil, etc)
  • Change building costs midway of building your airport, or simply have the game report a complete lack of an item for building stuff.