Maybe I am unique here, but I want a functional simulation game.
Not a just for experts, complicated, RL based system for managing runways or airports in general.
Like this. I simply do not care for our game.
But, if somebody wants or DEVS to spend a lot of time investing in reality. Sure. But I dont get it.
Because, if you want RL airport stuff;
- Add pre-simulating of air traffic streams, sound projection, environmental impact analysis, road logistic bottleneck stream models, risk inventories (I have a Bachelor in this, it costs 4 years to learn the basics).
- Have huge legal bills for costly and long pre-build projects with a certain chance of failure!
- Add public contracting agreements per project, with court battles, timers, lobby effects, etc.
- Add private and public bonds (like in Railroad Tycoon) (plus fix loan refactoring in the finance menu)
- Add project delays due changes in staff, elections, audits, new treaties that come in effect while you build your airport.
- Have contractors pull out of contracts (airliners, oil, etc)
- Change building costs midway of building your airport, or simply have the game report a complete lack of an item for building stuff.