From a game-play perspective and avoid great micro-management I suggest the chiefs officers can hire them and the CEO is stablish guidelines and budget, for example, you as CEO can say to CFO how much accountant analysts he can hire, how much he can pay per hour, how much skilled the analyst must be, what do you expect they achive, like 5% in taxes savings, if they achieve this, how much you will pay in bonus, how promotions can be done. As you are CEO is your role offer resources and infrastructure, so you must build the offices as well.
For example you can set this guidelines in a page for CFO and CFO will take care to do all you set.
Is role from CEO follow progress from guidelines, so maybe a meeting board can be implemented. As you view in a dashboard how things are done.
The main objectives to add this staff-member in the game is to rise the realism and show for players that be a CEO is set goals, appoint direction for other. It your role do the right thing. For example if you implement a accountant department you will not collect taxes, do you can receive a fine for this. Or you don’t save taxes, always you pay the highest rates, because you don’t know reductions is allowed.
I don’t know if I was clear to answer your question :l
Hey guy, I great idea! i read in your posy that some people feel that it can add a lot of micromanagement, i respect of them! But it’s good idea add some complexity to game! If the game has the name Airport CEO, it shouldn’t be only a airport sim, but there CEO element in the game (management - strategy). Otherwise, they can change the game name like Airport Construction. You can replace a lot of micromanagement there is currently in game and replace for a more strategy elements.
But again I respect the differents points of view!!!
Ii’ve been played tycoon simulation games for a long time and I realized there are two kind of users, one who wants more challenging and complexitiy in the game (like me), and users want more friendly and more simplicity in the game. It’s a hard balance to attend all demands. However you have epic games like Capitalism Lab, Wall Street Raider, Football Manager (it’s not a tycoon game but it is a masterpiece in terms of reality), europa universalis iv (not tycoon), euro truck simulator and many other who have one common feature: in-depth mechanics, and look how they are known now!!!
Others devs tried to deliver a airport game before but all failed in my opinion, for one reason they always look for supericial and operational features. But my hope is this game overpass all expectations and become a masterpiece, it has a lot of potential and great idea!!! And all our ideas here is to help this game to improve!!!
But I think a balance between simplicity and complexity is good and all our ideas (demands) can merge sometines to create a better idea!