Specific security to specific check in area

Binding specific check-in area to security checkpoints/zones. After playing on the multi-floor terminal experimental branch, I felt that having the ability to apply zones to check in and security could make the game more enjoyable and let players have more control/realism in the game. With zones, we would be able to bind one check-in area(zone) to a designated security zone (could be 4 security check “machines” etc…) to better separate passengers if the player split the terminal into two separate check-in areas (ex: A and B). This would allow the player more control over having a specific set of passengers from check-in area A to only go through security at that is bind to area A. This would prevent unnecessary walking/pathfinding passenger in the game do such as walking from the opposite side of the split terminal to the use the farther security zone instead of the closer one. If this is to be implemented, I think it would also be important to be able to assign check-in desk to a specific gate(s) if the player is to completely split the whole terminal post-checkpoint instead of just the check-in area along with the security checkpoints. This way, passengers won’t have to go from one terminal and walk to the other to board their flight.

this is my thinking

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