Its not a bug just planes can over lap if there is paths close by.
This would not happen if you did not have so many taxi paths per once bit of taxi way. The aircraft is not registering the other as it is not blocking its path but it is on another track.
I get that stu. I am just reporting it for the coders to see maybe want to add prevention for it or not. Doesn’t effect the game play at all.
I am just reporting it for the coders to see maybe want to add prevention for it or not.
Not everything should be prevented via code. Some things are related with common sense and should be known by player.
my eyes, it burns, help me
Lol I know it doesn’t need preventing I am just letting them know if they want to or not. I love to test the limits of a game.
Love that they wing is above and tail and head is below.
Well, there are currently no avoidance system for aircraft traveling at separate taxiways so close to each other. Although it is a very creative layout, the game was not really designed with that intention, so I’m not sure if it is worth spending a lot of time on it as the avoidance system works fine on a straight taxiway line.
I disagree, something like this should be prevented in the code. A hell of a lot of work in real life airport design is getting the minimum distances right, for example two parallel taxiways might be wide enough for 737-800’s going in opposite directions but they wouldn’t be wide enough for an A380-800. A lot of airports publish a chart specific for large aircraft for this purpose.
Example from Heathrow:
http://www.ead.eurocontrol.int/eadbasic/pamslight-5E1C5E053DF9F41DF09BBCC9B3F5E1E7/7FE5QZZF3FXUS/EN/Charts/AD/NON_AIRAC/EG_AD_2_EGLL_2-3_en_2018-06-21.pdf
As separation of aircraft is down to the captain of the aircraft, he has final say, this should be prevented in code as a captain will not (ignore the few and far between incidents where a mistake is made) take a path he cannot travel down.
It is still too much work to do for players who do not know what a “taxiway” is and what are the “taxiway” standards in aviation. Players who know basic aviation rules are already building their airports according to general common sense. For the rest… God bless them
A simple “The taxiways aren’t wide enough for this flight” when you’re scheduling would suffice.
A simple “The taxiways aren’t wide enough for this flight” when you’re scheduling would suffice.
That would require the flight scheduler to figure out the flight’s ground path ahead of time, which would probably require some weird re-structuring of the code, since you would be performing pathfinding for an object which doesn’t exist in-game yet. Probably not very feasible but IDK
In real life the taxi direction are done months or years in advance, why can’t they be in game?