Its only one giant Security Zone 1, personnel zone included whole -1 floor and 0 floor where the personnel room is, connected by 2 stairs/escalators. you can see in the Pics from my other response/.
In last Airport, i recognized day by day “false positive destroys” in rate 0.1 to 0.3 percent of total. After inspecting this, I found that sometimes L2 and L3 (especially if there’s no personnel :-|) let glitches baggage with by expample “Drugs (?), or Explosives (?)” - label and the second same type scanner “fixed” the doubt then into “Drugs”, or “Wine”…
so, patent pending for this 3/2 and/or/or/and redundancy… (ok, double L1 its useless, i think, right)
Solved! Just have to tear down and build each L3 again, now it works suddenly… would swear id did id before twice without effect… perhaps due problems with the Baggage Belt to upstairs Issue i had before and had to tear parts of terminal and rebuild…
After every reload, the present security personal ends their normal shift, but then no spare personal arrive then until i tear down and rebuild L3. After, the shifts are working beautiful until next reload.
considering this, i tought the problem may be in json, but there are no differences in Item38 between a working savegame to this one, all perfect there…
Any ideas how to filter/precise this? i eat my hat if this isnt a bug… Cause i’m annoyed about this since saturday…