Runway design and operation

:+1:

excellent…

then this is good news… hope the decay wishes come into play too at some point it would really make a difference.

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I always extend my runways 6 times at least so the 737s dont look strange landing on the shorter runways. It doesn’t have any effect on the planes landing distances, but it looks better to have a longer runway. I would also like to widen it, but that is not possible (however with the new concrete runway, you can make concrete beside it so it can sort of look ok if you ignore the runway edge lines :smiley:

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yes i agree but thats not the solution, solution would be to have runway which accepts certain planes and certain dont, like in early gametime when you just starting and have no money for big runways, no money for concrete or asphalt then that runway should not be able to accept larger aircraft due to its restrictions… which we dont have atm…

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The current solution I use is to extend the runways to 840m (by extending both ends evenly or else the taxi nodes won’t connect up). While it still looks silly for the A380 to land on a very narrow runway, at least the length is OK for them and they don’t overshoot, and they take off before the end of the runway.

Can’t wait for the 1km 9-block wide runway. (I use 9 wide for my commercial taxiways and the A380’s wings fit into it.

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Actually, I´ve measured the current in-game runways at 50m which is very big.

One of teh largest runways I know of, leabing out NASAs space shuttle runways :joy:, is the center runway in Frankfurt (EDDF/FRA), which is 60m wide.
But all the other runways in EDDF are just 45m wide and are also A380 approved. In the real life, it´s pretty usual to see the wings hamg over taxiway edges.

(For the aviation geeks: that´s the reason why the A380 only has revers thrust on the two inner engines → because the outer engines almost always hang over grass and would thereby suck in dirt when reversers would be enabled on those)

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How did you end up with 50 meters?
Every square is 1m and there are 4x4 in a big square. As the runway is 5 big squares wide, is 20 meters (5x4)

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Can’t wait for the 1km 9-block wide runway. (I use 9 wide for my commercial taxiways and the A380’s wings fit into it.

Based on that I assumed 1 big block to ne 10m, as the A380 is about 80m wide…

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1 small block is 1 m though, and a big block is 4 wide.

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I understand how you got there.
If you read the entire topic I send, you can see that the airside is scaled down to make it more playable/fun, to the cost of realism.

So planes are smaller then they are in real life.

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I would actually like to see the runway converted to a placeable tile like a taxiway, than an object. This way we can make it was wide or long as we want. To upgrade your runway you would simply add tiles as opposed to demolishing or building a new runway. Aircraft would have a minimum width and lenght to be able to land. This could be done by setting a “room” to deterime what the actual dimensions are.

There already is dynamic lines genorated with taxiways so I imagine this could be also done with runways so the ends, middles, etc are displayed properly, or this could be accomplished like how we create taxi nodes.

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Runways at Pearson (YYZ) are 61m wide, and one is 91m. Just an FYI.

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all this being said, i think mabe blocks could increase in meters because if thats right then all the planes and everything else is pretty much out of proportion… but if we want to make it nice an playable some degree of realism has to exist when it comes down to the buildings/aircraft/vehicles/people . dont you think?

all i said was that runway atm is looking nothing more than little wider road, compared to two lane roads…

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I tried out the newest release of Simairport yesterday, just to see what’s up.

I was REALLY impressed with one thing. Drawable runway lengths. You click and hold the runway and draw it lengthwise, and it tells you as you draw what aircraft are capable of landing there. As you keep drawing it, it tells you finally that a 747 can land on this length, and so on. Excellent item I want to see in ACEO.

One more thing; cross-linked runways. That really had me impressed.

Still can’t play SA for very long because of the sprite graphics. ugh. Love ACEO and hope we get some more runway functionality soon.

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Can we determine the runway that will be used for takeoff or landing, and the airplane path on the taxiway?
It will be more realistic if takeoff and landing determined by wind direction.

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runway 15L/33R at CYYZ is 61m wide not 91m it’s a mistake on webside
:flight_departure:

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Not at the moment,I’m also not sure if there are any plans for directing your planes.

Take off direction due to wind is already implemented,but has been disabled due to big pathfinding problems in the past.

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I think it would be cool if there was a special vehicle, which would inspect/repair the runways.

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You do know there are multiple widths used for runways (and taxiways)?

The sealed surface itself, the graded width (flat ground that they can drive over at high speed without major incident) and the clear area (no obstacles above the hight of the runway edge).

The gable markers (white long rectangular triangles) are the outer boundaries of the “runway”, not the edge of the sealed surface.

And I’ve not even touched on the airspace requirements, which start at the edge of the garble markers and slope upwards at specific angles depended on the aircraft category the runway is rated for.
That’s so complex that a radio antenna was infringing the main runway for years before it was picked up by expert aviation surveyors. The antenna is located on the other side of the terminal… (small regional airport where I used to work as airport maintenance / airport reporting officer / works safety officer).

Try not to get too tied up with specifics of width, given that this is still a beta simulation.

I would support however changing the runway construction to a tile based approach similar to taxiways. Only add a width and a strength component to the taxiway and runway nodes, in order to permit allowing / disallowing aircraft based on their size category (weight / tire pressure and width both are taken into account).

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I haven’t flown in over 25 years so I haven’t updated my book yearly. :slight_smile:

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Hello Madari

I agree with you, but let me just add a couple of things. By looking at normal runways planes have several exit points and Plane can take off via short distances. As it stands, in order to make the plane move right taxiways always have to lead the plane from behind / in front of the runway.

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