Correct, airside is slightly down-scaled. Basically our ambition has been to try to make it as realistic at possibly without hurting gameplay and performance (we are not building a simulator). The full world is already really huge and here we are concerned about performance as the world would have to be a lot bigger to accommodate accurate scaling. 1 node in the world is around 1 meter. So you would need at least 2500 * 2500 grid, (or even larger), which would translate to almost 7 000 000 nodes. Just imagine that path finding…